NariTan: Enhancing Second Language Vocabulary Learning Through Non-Human Avatar Embodiment in Immersive Virtual Reality

With the rise of head-mounted displays (HMDs), immersive virtual reality (IVR) for second-language learning is gaining attention. However, current methods fail to fully exploit IVR’s potential owing to the use of abstract avatars and limited human perspectives in learning experiences. This study investigated IVR’s novel potential by using non-human avatars to understand complex concepts. We developed a system for learning English vocabulary through the actions of non-human avatars, offering a unique learning perspective. This paper presents an IVR vocabulary learning environment with a dragon avatar and compares word retention rates (immediate and one-week memory tests), subjective workload, and emotional changes with traditional methods. We also examined the vocabulary ranges that are teachable using this system by varying the number of avatars. The results showed that the proposed method significantly reduced forgotten English words after one week compared to traditional methods, indicating its effectiveness in the long term.

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Publication Details

Journal
Multimodal Technologies and Interaction
Published
2024-10-18
DOI
https://doi.org/10.3390/mti8100093
Citations
4
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
1.49
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article

NariTan: Enhancing Second Language Vocabulary Learning Through Non-Human Avatar Embodiment in Immersive Virtual Reality

Yugo Nakamura, K. Sakamoto, Shogo Fukushima
4 citations
Multimodal Technologies and Interaction
Virtual Reality Applications and Impacts
1.49
article

NariTan: Enhancing Second Language Vocabulary Learning Through Non-Human Avatar Embodiment in Immersive Virtual Reality

Yugo Nakamura, K. Sakamoto, Shogo Fukushima
article en
4 citations

Abstract

With the rise of head-mounted displays (HMDs), immersive virtual reality (IVR) for second-language learning is gaining attention. However, current methods fail to fully exploit IVR’s potential owing to the use of abstract avatars and limited human perspectives in learning experiences. This study investigated IVR’s novel potential by using non-human avatars to understand complex concepts. We developed a system for learning English vocabulary through the actions of non-human avatars, offering a unique learning perspective. This paper presents an IVR vocabulary learning environment with a dragon avatar and compares word retention rates (immediate and one-week memory tests), subjective workload, and emotional changes with traditional methods. We also examined the vocabulary ranges that are teachable using this system by varying the number of avatars. The results showed that the proposed method significantly reduced forgotten English words after one week compared to traditional methods, indicating its effectiveness in the long term.

Multimodal Technologies and InteractionVol. 8(10)
Kyushu University (JP)
Quality Education
Openalex Percentile: Top 17%
Virtual Reality Applications and Impacts
1.49
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