Advanced Virtual Human Modeling with Metahumans: Focus on Genderless Characters

Virtual Humans (VHs) with high levels of anthropomorphism in visual appearance and behavior can enhance user experience in movies, games, and other interactive media. Users often seek human-like representations that include realistic movement, emotion, and gender, fostering a stronger sense of identification with VHs. Studies from Psychology have shown that people tend to evaluate characteristics of others within their own group differently, known as the in-group advantage. For example, women may be better at recognizing emotions in other women than in men. Researchers have also noted differences in feature recognition based on both the gender of the person and the gender of the perceiver, a phenomenon that also extends to VHs. Understanding how humans perceive VHs is crucial for improving user experience and representation in virtual environments. Gender is a key anthropomorphic characteristic in VHs, essential for representativeness, human identification, and user comfort. Typically, VHs assigned a specific gender exhibit stereotyped features such as movements, clothing, hairstyles, and colors, designed to be easily recognized by users. Insights into gender representation in VHs can guide the industry in modeling and animating VHs to achieve the desired impact. This tutorial introduces a methodology for modeling gender in VHs, from genderless virtual babies to genderless virtual adults, focusing on visual and behavioral aspects. Participants will learn how to create genderless VHs, enhancing gender representation and making virtual environments more inclusive for a diverse audience.

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Publication Details

Published
2024-09-30
DOI
https://doi.org/10.1109/sibgrapi62404.2024.10716267
Citations
1
Primary Topic
Social Robot Interaction and HRI
Type
article
Field-Weighted Citation Impact
0.64

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article

Advanced Virtual Human Modeling with Metahumans: Focus on Genderless Characters

Victor Araujo, Ana Carolina Policarpo Schmitt, Ângelo Brandelli Costa, Soraia Raupp Musse et al.
1 citations
Social Robot Interaction and HRI
0.64
article

Advanced Virtual Human Modeling with Metahumans: Focus on Genderless Characters

Victor Araujo, Ana Carolina Policarpo Schmitt, Ângelo Brandelli Costa, Soraia Raupp Musse, Natália Dal Pizzol
article en
1 citations

Abstract

Virtual Humans (VHs) with high levels of anthropomorphism in visual appearance and behavior can enhance user experience in movies, games, and other interactive media. Users often seek human-like representations that include realistic movement, emotion, and gender, fostering a stronger sense of identification with VHs. Studies from Psychology have shown that people tend to evaluate characteristics of others within their own group differently, known as the in-group advantage. For example, women may be better at recognizing emotions in other women than in men. Researchers have also noted differences in feature recognition based on both the gender of the person and the gender of the perceiver, a phenomenon that also extends to VHs. Understanding how humans perceive VHs is crucial for improving user experience and representation in virtual environments. Gender is a key anthropomorphic characteristic in VHs, essential for representativeness, human identification, and user comfort. Typically, VHs assigned a specific gender exhibit stereotyped features such as movements, clothing, hairstyles, and colors, designed to be easily recognized by users. Insights into gender representation in VHs can guide the industry in modeling and animating VHs to achieve the desired impact. This tutorial introduces a methodology for modeling gender in VHs, from genderless virtual babies to genderless virtual adults, focusing on visual and behavioral aspects. Participants will learn how to create genderless VHs, enhancing gender representation and making virtual environments more inclusive for a diverse audience.

Pontifícia Universidade Católica do Rio Grande do Sul (BR)
Coordenação de Aperfeiçoamento de Pessoal de Nível Superior, Conselho Nacional de Desenvolvimento Científico e Tecnológico
Gender equality
Openalex Percentile: Top 26%
Social Robot Interaction and HRI
0.64
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Advanced Virtual Human Modeling with Metahumans: Focus on Genderless Characters — Victor Araujo, Ana Carolina Policarpo Schmitt, et al. · (2024) | TGRS Research Map | TGRS