Real-Time Atmospheric Cloud Rendering System
High-quality cloud rendering is important when creating believable virtual outdoor environments. However, because of the complex physical processes involved in cloud formation and illumination, rendering realistic clouds in real-time is challenging. Research in the area has targeted limited-scope issues in relative isolation and presented impressive but focused results. For example, solutions for cloud modeling without details on rendering, or approximations of specific inter-scattering illumination without details on the rendering framework. These isolated solutions, combined with the required advanced system knowledge for efficient implementation, present a high barrier for holistic exploration and experimentation. This paper presents a real-time cloud rendering system that integrates an effective cloud modeling solution [1] with an efficient implementation [2] of a volumetric rendering framework [3] and incorporates recent findings in inter-droplet scattering [4] [5]. Additionally, a novel Temporal Anti-Aliasing solution is introduced to unify and support independent control over the sampling of both pixel areas and volumetric intervals. The resulting real-time cloud rendering system exemplifies recent advancements in the field and can serve as a convenient starting point for further investigations into cloud formation and illumination.
Authors
- Kelvin Sung (ORCID: https://orcid.org/0000-0002-1202-6086)
- P. G. Ford (ORCID: https://orcid.org/0000-0001-7690-5824)
Institutions
- University of Washington Bothell (US)
Publication Details
- Published
- 2024-09-30
- DOI
- https://doi.org/10.1109/sibgrapi62404.2024.10716322
- Citations
- 1
- Primary Topic
- Simulation and Modeling Applications
- Type
- article
- Field-Weighted Citation Impact
- 0.33