Designing our Weird Social XR Future: Tactics to support hybrid ways of embodied knowing

This paper builds from the foundation of Dourish's embodied interaction and Höök's somaesthetic design writings to address the strange hybrid nature of embodiedness in the context of XR interaction. Working from the authors’ lived experience prototyping ‘weird social’ interactions, the paper uses VR as a case study toward illuminating some of the oddities of the embodied prototyping of XR experiences. Several tactics for design are proposed that others may find helpful, toward contributing to a rich panel discussion of embodied ways of knowing in the practice of shaping social XR experiences.

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Publication Details

Published
2024-10-18
DOI
https://doi.org/10.1145/3686169.3686199
Citations
2
Primary Topic
Innovative Human-Technology Interaction
Type
article
Field-Weighted Citation Impact
0.74

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article

Designing our Weird Social XR Future: Tactics to support hybrid ways of embodied knowing

Joshua McVeigh-Schultz, Katherine Isbister, Elena Márquez Segura
2 citations
Innovative Human-Technology Interaction
0.74
article

Designing our Weird Social XR Future: Tactics to support hybrid ways of embodied knowing

Joshua McVeigh-Schultz, Katherine Isbister, Elena Márquez Segura
article en
2 citations

Abstract

This paper builds from the foundation of Dourish's embodied interaction and Höök's somaesthetic design writings to address the strange hybrid nature of embodiedness in the context of XR interaction. Working from the authors’ lived experience prototyping ‘weird social’ interactions, the paper uses VR as a case study toward illuminating some of the oddities of the embodied prototyping of XR experiences. Several tactics for design are proposed that others may find helpful, toward contributing to a rich panel discussion of embodied ways of knowing in the practice of shaping social XR experiences.

University of California, Santa Cruz (US), Universidad Carlos III de Madrid (ES), San Francisco State University (US)
National Science Foundation
Reduced inequalities
Openalex Percentile: Top 27%
Innovative Human-Technology Interaction
0.74
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