Designing our Weird Social XR Future: Tactics to support hybrid ways of embodied knowing
This paper builds from the foundation of Dourish's embodied interaction and Höök's somaesthetic design writings to address the strange hybrid nature of embodiedness in the context of XR interaction. Working from the authors’ lived experience prototyping ‘weird social’ interactions, the paper uses VR as a case study toward illuminating some of the oddities of the embodied prototyping of XR experiences. Several tactics for design are proposed that others may find helpful, toward contributing to a rich panel discussion of embodied ways of knowing in the practice of shaping social XR experiences.
Authors
- Joshua McVeigh-Schultz (ORCID: https://orcid.org/0000-0003-3419-757X)
- Katherine Isbister (ORCID: https://orcid.org/0000-0003-2459-4045)
- Elena Márquez Segura (ORCID: https://orcid.org/0000-0002-3124-2286)
Institutions
- University of California, Santa Cruz (US)
- Universidad Carlos III de Madrid (ES)
- San Francisco State University (US)
Publication Details
- Published
- 2024-10-18
- DOI
- https://doi.org/10.1145/3686169.3686199
- Citations
- 2
- Primary Topic
- Innovative Human-Technology Interaction
- Type
- article
- Field-Weighted Citation Impact
- 0.74
Funders
- National Science Foundation