A study on the digital restoration of an ancient city based on historic building information modeling of wooden architectural heritage: focusing on Suwon Hwaseong

Abstract This study describes the process of digitally reconstructing the ancient Korean city of Suwon Hwaseong in 3D utilizing Historic Building Information Modeling (HBIM) resources to accurately represent its wooden architectural heritage. Previous 3D reconstructions of cultural heritage have often prioritized appearance or remained partially disassembled. However, our reconstruction method offers a comprehensive representation of the appearance and the internal structure of wooden architectural heritage, which can be suitable for restoration maintenance. To ensure accuracy in digital restoration, we collected and utilized administrative records and historical materials, including the geography, fortress walls, folk houses, and Haenggung (the temporary palace of the Joseon Dynasty)—drawing from the archive of the Korean Cultural Heritage Service’s management records and the 1796 manuscript “Uigwe: Royal Protocols of the Hwaseong Fortress” which documents the construction of the ancient city of Suwon Hwaseong. Extensive architectural records were used to generate HBIM data, which digitized historical records, documents, and drawings to accurately represent the complex layout of the wooden architectural heritage. For the folk houses that lacked design records and the fortress walls that retained their original shape, we performed a digital restoration-based façade modeling. These elements of the ancient city of Suwon Hwaseong were assembled into a 3D model using Unreal Engine (version 5.1.1) to digitally reconstruct the city and enhance its visual representation. The digital restoration content, which utilizes visual effects and precise rendering from a game engine, can be used for the restoration, repair, and maintenance of both appearance and internal structures.

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Publication Details

Journal
Heritage Science
Published
2024-10-18
DOI
https://doi.org/10.1186/s40494-024-01473-1
Citations
6
Primary Topic
3D Surveying and Cultural Heritage
Type
article
Field-Weighted Citation Impact
5.01
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article

A study on the digital restoration of an ancient city based on historic building information modeling of wooden architectural heritage: focusing on Suwon Hwaseong

JiHyung Lee, Sung Hyun Kim
6 citations
Heritage Science
3D Surveying and Cultural Heritage
5.01
article

A study on the digital restoration of an ancient city based on historic building information modeling of wooden architectural heritage: focusing on Suwon Hwaseong

JiHyung Lee, Sung Hyun Kim
article en
6 citations

Abstract

Abstract This study describes the process of digitally reconstructing the ancient Korean city of Suwon Hwaseong in 3D utilizing Historic Building Information Modeling (HBIM) resources to accurately represent its wooden architectural heritage. Previous 3D reconstructions of cultural heritage have often prioritized appearance or remained partially disassembled. However, our reconstruction method offers a comprehensive representation of the appearance and the internal structure of wooden architectural heritage, which can be suitable for restoration maintenance. To ensure accuracy in digital restoration, we collected and utilized administrative records and historical materials, including the geography, fortress walls, folk houses, and Haenggung (the temporary palace of the Joseon Dynasty)—drawing from the archive of the Korean Cultural Heritage Service’s management records and the 1796 manuscript “Uigwe: Royal Protocols of the Hwaseong Fortress” which documents the construction of the ancient city of Suwon Hwaseong. Extensive architectural records were used to generate HBIM data, which digitized historical records, documents, and drawings to accurately represent the complex layout of the wooden architectural heritage. For the folk houses that lacked design records and the fortress walls that retained their original shape, we performed a digital restoration-based façade modeling. These elements of the ancient city of Suwon Hwaseong were assembled into a 3D model using Unreal Engine (version 5.1.1) to digitally reconstruct the city and enhance its visual representation. The digital restoration content, which utilizes visual effects and precise rendering from a game engine, can be used for the restoration, repair, and maintenance of both appearance and internal structures.

Heritage ScienceVol. 12(1)
Electronics and Telecommunications Research Institute (KR)
Sustainable cities and communities
Openalex Percentile: Top 5%
3D Surveying and Cultural Heritage
5.01
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