Adicción a los videojuegos, calidad de sueño y malestar psicológico en adolescentes y jóvenes adultos

The present research took levels of video game addiction and tested a model of structural structures to determine whether videogame addiction predicted sleep quality and psychological distress. A sample of 612 young male adults was constituted, with a mean age of 21 years (SD = 2.95) of residents of Greater Buenos Aires and 40% in the Federal Capital. They answered a demographic questionnaire, the GASA questionnaire, a sleep questionnaire and the DASS-21 that measures anxiety, depression, and stress. The results indicated high levels of video game addiction and that age introduced differences. The structural model presented a good fit and addiction predicted greater sleep difficulties and less psychological well-being. The discussion will review the implications of this research and provide suggestions for future research.

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Publication Details

Journal
Revista Argentina de Ciencias del Comportamiento
Published
2024-08-31
DOI
https://doi.org/10.32348/1852.4206.v16.n3.36475
Primary Topic
Impact of Technology on Adolescents
Type
article
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article

Adicción a los videojuegos, calidad de sueño y malestar psicológico en adolescentes y jóvenes adultos

Pablo Christian González Caino, Santiago Resett
Revista Argentina de Ciencias del Comportamiento
Impact of Technology on Adolescents
article

Adicción a los videojuegos, calidad de sueño y malestar psicológico en adolescentes y jóvenes adultos

Pablo Christian González Caino, Santiago Resett
article en

Abstract

The present research took levels of video game addiction and tested a model of structural structures to determine whether videogame addiction predicted sleep quality and psychological distress. A sample of 612 young male adults was constituted, with a mean age of 21 years (SD = 2.95) of residents of Greater Buenos Aires and 40% in the Federal Capital. They answered a demographic questionnaire, the GASA questionnaire, a sleep questionnaire and the DASS-21 that measures anxiety, depression, and stress. The results indicated high levels of video game addiction and that age introduced differences. The structural model presented a good fit and addiction predicted greater sleep difficulties and less psychological well-being. The discussion will review the implications of this research and provide suggestions for future research.

Revista Argentina de Ciencias del ComportamientoVol. 16(3)
Universidad Argentina de la Empresa (AR)
Openalex Percentile: Top 71%
Impact of Technology on Adolescents
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