Dr. Ping and Dr. Pong: Rethinking Writing and Work with Playful Embodied AIs

What if artificial intelligence (AI) could transform academic writing into an exhilarating game of table tennis? This paper explores AI’s potential to foster creativity, enjoyment, and play. We challenge the view of AI as merely a tool for efficiency, showcasing its capacity for embodied interaction and intellectual engagement. We introduce an AI-infused table tennis setup, where two people can co-author a paper while playing ping pong. Using ChatGPT and an Arduino-driven system, this environment generates writing prompts based on gameplay, blending physical play with intellectual practice. Through PingPonGPT, we demonstrate AI’s role in reflective practices, enriching overall work and creative processes.

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Publication Details

Published
2024-10-18
DOI
https://doi.org/10.1145/3686169.3686214
Primary Topic
Innovative Human-Technology Interaction
Type
article
Field-Weighted Citation Impact
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article

Dr. Ping and Dr. Pong: Rethinking Writing and Work with Playful Embodied AIs

Oğuz Buruk, Ahmet Börütecene
Innovative Human-Technology Interaction
article

Dr. Ping and Dr. Pong: Rethinking Writing and Work with Playful Embodied AIs

Oğuz Buruk, Ahmet Börütecene
article en

Abstract

What if artificial intelligence (AI) could transform academic writing into an exhilarating game of table tennis? This paper explores AI’s potential to foster creativity, enjoyment, and play. We challenge the view of AI as merely a tool for efficiency, showcasing its capacity for embodied interaction and intellectual engagement. We introduce an AI-infused table tennis setup, where two people can co-author a paper while playing ping pong. Using ChatGPT and an Arduino-driven system, this environment generates writing prompts based on gameplay, blending physical play with intellectual practice. Through PingPonGPT, we demonstrate AI’s role in reflective practices, enriching overall work and creative processes.

Linköping University (SE), Tampere University (FI), Informa (Sweden) (SE)
Quality Education
Openalex Percentile: Top 82%
Innovative Human-Technology Interaction
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