Spools and Sparks: The Role of Materiality in Computational Making with E-textiles and BBC Micro:bit

This paper presents a qualitative investigation of materiality in computational making with e-textiles and the BBC micro:bit. We worked with 22 children aged 11 to 14 (9 girls and 13 boys) who completed projects, in a mixed Greek-English summer school. Our thematic analysis identified two key themes around the materiality of interaction design: (i) how materials “talk back” during design promotes computational making skills, and (ii) the interactive role of materiality and construction in supporting computational making. Our research demonstrates the criticality of understanding material properties of e-textiles to encourage children to concentrate on the aesthetic and science concepts of computational making. Finally, a key contribution of this paper is demonstrating the relevance of teaching materiality to allow children to engage with the fundamentals of somaesthetic experiences and embodied interaction as a starting point for age-appropriate tangible interaction design education.

Authors

Institutions

Publication Details

Published
2024-10-18
DOI
https://doi.org/10.1145/3686169.3686182
Citations
5
Primary Topic
Innovative Human-Technology Interaction
Type
article
Field-Weighted Citation Impact
1.86
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Spools and Sparks: The Role of Materiality in Computational Making with E-textiles and BBC Micro:bit

Sonia Andreou, Andri Ioannou, Jennifer A. Rode, Yifan Feng et al.
5 citations
Innovative Human-Technology Interaction
1.86
article

Spools and Sparks: The Role of Materiality in Computational Making with E-textiles and BBC Micro:bit

Sonia Andreou, Andri Ioannou, Jennifer A. Rode, Yifan Feng, Annapoorni Chandrashekar
article en
5 citations

Abstract

This paper presents a qualitative investigation of materiality in computational making with e-textiles and the BBC micro:bit. We worked with 22 children aged 11 to 14 (9 girls and 13 boys) who completed projects, in a mixed Greek-English summer school. Our thematic analysis identified two key themes around the materiality of interaction design: (i) how materials “talk back” during design promotes computational making skills, and (ii) the interactive role of materiality and construction in supporting computational making. Our research demonstrates the criticality of understanding material properties of e-textiles to encourage children to concentrate on the aesthetic and science concepts of computational making. Finally, a key contribution of this paper is demonstrating the relevance of teaching materiality to allow children to engage with the fundamentals of somaesthetic experiences and embodied interaction as a starting point for age-appropriate tangible interaction design education.

Cyprus University of Technology (CY), University College London (GB)
Decent work and economic growth
Openalex Percentile: Top 14%
Innovative Human-Technology Interaction
1.86
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Spools and Sparks: The Role of Materiality in Computational Making with E-textiles and BBC Micro:bit — Sonia Andreou, Andri Ioannou, et al. · (2024) | TGRS Research Map | TGRS