Cybersickness Abatement From Repeated Exposure to VR With Reduced Discomfort

Cybersickness, or sickness induced by virtual reality (VR), negatively impacts the enjoyment and adoption of the technology. One method that has been used to reduce sickness is repeated exposure to VR, herein Cybersickness Abatement from Repeated Exposure (CARE). However, high sickness levels during repeated exposure may discourage some users from returning. Field of view (FOV) restriction reduces cybersickness by minimizing visual motion in the periphery, but also negatively affects the user's visual experience. This study explored whether CARE that occurs with FOV restriction generalizes to a full FOV experience. Participants played a VR game for up to 20 minutes. Those in the Repeated Exposure Condition played the same VR game on four separate days, experiencing FOV restriction during the first three days and no FOV restriction on the fourth day. Results indicated significant CARE with FOV restriction (Days 1--3). Further, cybersickness on Day 4, without FOV restriction, was significantly lower than that of participants in the Single Exposure Condition, who experienced the game without FOV restriction only on one day. The current findings show that significant CARE can occur while experiencing minimal cybersickness. Results are considered in the context of multiple theoretical explanations for CARE, including sensory rearrangement, adaptation, habituation, and postural control.

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Publication Details

Journal
IEEE Transactions on Visualization and Computer Graphics
Published
2024-10-17
DOI
https://doi.org/10.1109/tvcg.2024.3483070
Citations
11
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
4.09
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article

Cybersickness Abatement From Repeated Exposure to VR With Reduced Discomfort

Jonathan W. Kelly, Michael C. Dorneich, Taylor Doty, Stephen B. Gilbert
11 citations
IEEE Transactions on Visualization and Computer Graphics
Virtual Reality Applications and Impacts
4.09
article

Cybersickness Abatement From Repeated Exposure to VR With Reduced Discomfort

Jonathan W. Kelly, Michael C. Dorneich, Taylor Doty, Stephen B. Gilbert
article en
11 citations

Abstract

Cybersickness, or sickness induced by virtual reality (VR), negatively impacts the enjoyment and adoption of the technology. One method that has been used to reduce sickness is repeated exposure to VR, herein Cybersickness Abatement from Repeated Exposure (CARE). However, high sickness levels during repeated exposure may discourage some users from returning. Field of view (FOV) restriction reduces cybersickness by minimizing visual motion in the periphery, but also negatively affects the user's visual experience. This study explored whether CARE that occurs with FOV restriction generalizes to a full FOV experience. Participants played a VR game for up to 20 minutes. Those in the Repeated Exposure Condition played the same VR game on four separate days, experiencing FOV restriction during the first three days and no FOV restriction on the fourth day. Results indicated significant CARE with FOV restriction (Days 1--3). Further, cybersickness on Day 4, without FOV restriction, was significantly lower than that of participants in the Single Exposure Condition, who experienced the game without FOV restriction only on one day. The current findings show that significant CARE can occur while experiencing minimal cybersickness. Results are considered in the context of multiple theoretical explanations for CARE, including sensory rearrangement, adaptation, habituation, and postural control.

IEEE Transactions on Visualization and Computer GraphicsVol. 31(9)
Iowa State University (US)
Openalex Percentile: Top 6%
Virtual Reality Applications and Impacts
4.09
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