Multisensory experiences of affective touch in virtual reality enhance engagement, body ownership, pleasantness, and arousal modulation

Abstract When engaging in physical contact, our emotional response hinges not only on the nuanced sensory details and the receptive properties of the skin but also on contextual cues related to the situation and interpersonal dynamics. The consensus is that the nature of the affective interactive experience in social touch is shaped by a combination of ascending, C-tactile (CT) afferents mediated somatosensory information, and modulatory, top-down information. The question we pose here is whether, in the absence of somatosensory input, multisensory cues alone can suffice to create a genuinely pleasant, authentic, and engaging experience in virtual reality. The study aims to explore how affective touch is perceived in immersive virtual environments, considering varied social norms in neutral settings or settings like a physiotherapy room where the touch provider is a healthcare professional. We conducted an experiment with 58 male and female healthy adults, where we employed a within-group counterbalanced design featuring two factors: (a) visuo-tactile affective touch, and (B) visual-only affective touch. Findings, drawn from questionnaires and collected physiological data, shed light on how contextual factors influence implicit engagement, self-reported embodiment, co-presence, as well as the perceived realism and pleasantness of the touch experience. Our findings, in line with the literature, indicate that to experience the advantages of touch in immersive virtual worlds, it is essential to incorporate haptic feedback, as depending solely on visual input may not be adequate for fully realising the optimal benefits of interpersonal touch. Furthermore, in contradiction with our hypothesis, a less ambiguous context (specifically, the physiotherapy room and touch from a physiotherapist) is not linked to heightened touch pleasantness.

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Publication Details

Journal
Virtual Reality
Published
2024-10-17
DOI
https://doi.org/10.1007/s10055-024-01056-2
Citations
10
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
3.72

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article

Multisensory experiences of affective touch in virtual reality enhance engagement, body ownership, pleasantness, and arousal modulation

Irene Valori, Justyna Świdrak, Merle Theresa Fairhurst, Mel Slater et al.
10 citations
Virtual Reality
Virtual Reality Applications and Impacts
3.72
article

Multisensory experiences of affective touch in virtual reality enhance engagement, body ownership, pleasantness, and arousal modulation

Irene Valori, Justyna Świdrak, Merle Theresa Fairhurst, Mel Slater, Domna Banakou, Wenhan Sun
article en
10 citations

Abstract

Abstract When engaging in physical contact, our emotional response hinges not only on the nuanced sensory details and the receptive properties of the skin but also on contextual cues related to the situation and interpersonal dynamics. The consensus is that the nature of the affective interactive experience in social touch is shaped by a combination of ascending, C-tactile (CT) afferents mediated somatosensory information, and modulatory, top-down information. The question we pose here is whether, in the absence of somatosensory input, multisensory cues alone can suffice to create a genuinely pleasant, authentic, and engaging experience in virtual reality. The study aims to explore how affective touch is perceived in immersive virtual environments, considering varied social norms in neutral settings or settings like a physiotherapy room where the touch provider is a healthcare professional. We conducted an experiment with 58 male and female healthy adults, where we employed a within-group counterbalanced design featuring two factors: (a) visuo-tactile affective touch, and (B) visual-only affective touch. Findings, drawn from questionnaires and collected physiological data, shed light on how contextual factors influence implicit engagement, self-reported embodiment, co-presence, as well as the perceived realism and pleasantness of the touch experience. Our findings, in line with the literature, indicate that to experience the advantages of touch in immersive virtual worlds, it is essential to incorporate haptic feedback, as depending solely on visual input may not be adequate for fully realising the optimal benefits of interpersonal touch. Furthermore, in contradiction with our hypothesis, a less ambiguous context (specifically, the physiotherapy room and touch from a physiotherapist) is not linked to heightened touch pleasantness.

Virtual RealityVol. 28(4)
Abu Dhabi University (AE), New York University Abu Dhabi (AE), Institute of Psychology (PL), Consorci Institut D'Investigacions Biomediques August Pi I Sunyer (ES), Universitat de Barcelona (ES), Technische Universität Dresden (DE), Ludwig-Maximilians-Universität München (DE)
New York University Abu Dhabi, Deutsche Forschungsgemeinschaft, Technische Universität Dresden, Tamkeen
Gender equality
Openalex Percentile: Top 6%
Virtual Reality Applications and Impacts
3.72
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