Enhancing student experience and learning with iterative design in an intelligent educational game

With increasing interest in computer‐assisted educa‐ tion, AI‐integrated systems become highly applicable with their ability to adapt based on user interactions. In this context, this paper focuses on understanding and analysing first‐year undergraduate student responses to an intelligent educational system that applies multi‐agent reinforcement learning as an AI tutor. With human–computer interaction at the centre, we discuss principles of interface design and educational gamification in the context of multiple years of student observations, student feedback surveys and focus group interviews. We show positive feedback from the design methodology we discuss as well as the overall process of providing automated tutoring in a gamified virtual environment. We also discuss students' thinking in the context of gamified educational systems, as well as unexpected issues that may arise when implementing such systems. Ultimately, our design iterations and analysis both offer new insights for practical implementation of computer‐assisted educational systems, focusing on how AI can augment, rather than replace, human intelligence in the classroom. Practitioner notes What is already known about this topic AI‐integrated systems show promise for personalizing learning and improving student education. Existing research has shown the value of personalized learner feedback. Engaged students learn more effectively. What this paper adds Student opinions of and responses to an HCI‐based personalized educational system. New insights for practical implementation of AI‐integrated educational systems informed by years of student observations and system improvements. Qualitative insights into system design to improve human–computer interaction in educational systems. Implications for practice and/or policy Actionable design principles for computer‐assisted tutoring systems derived from first‐hand student feedback and observations. Encourage new directions for human–computer interaction in educational systems.

Authors

Institutions

Publication Details

Journal
British Journal of Educational Technology
Published
2024-10-16
DOI
https://doi.org/10.1111/bjet.13526
Citations
11
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
8.70

Funders

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article

Enhancing student experience and learning with iterative design in an intelligent educational game

Sarah L. Ferguson, Ryan Hare, Ying Tang
11 citations
British Journal of Educational Technology
Educational Games and Gamification
8.70
article

Enhancing student experience and learning with iterative design in an intelligent educational game

Sarah L. Ferguson, Ryan Hare, Ying Tang
article en
11 citations

Abstract

With increasing interest in computer‐assisted educa‐ tion, AI‐integrated systems become highly applicable with their ability to adapt based on user interactions. In this context, this paper focuses on understanding and analysing first‐year undergraduate student responses to an intelligent educational system that applies multi‐agent reinforcement learning as an AI tutor. With human–computer interaction at the centre, we discuss principles of interface design and educational gamification in the context of multiple years of student observations, student feedback surveys and focus group interviews. We show positive feedback from the design methodology we discuss as well as the overall process of providing automated tutoring in a gamified virtual environment. We also discuss students' thinking in the context of gamified educational systems, as well as unexpected issues that may arise when implementing such systems. Ultimately, our design iterations and analysis both offer new insights for practical implementation of computer‐assisted educational systems, focusing on how AI can augment, rather than replace, human intelligence in the classroom. Practitioner notes What is already known about this topic AI‐integrated systems show promise for personalizing learning and improving student education. Existing research has shown the value of personalized learner feedback. Engaged students learn more effectively. What this paper adds Student opinions of and responses to an HCI‐based personalized educational system. New insights for practical implementation of AI‐integrated educational systems informed by years of student observations and system improvements. Qualitative insights into system design to improve human–computer interaction in educational systems. Implications for practice and/or policy Actionable design principles for computer‐assisted tutoring systems derived from first‐hand student feedback and observations. Encourage new directions for human–computer interaction in educational systems.

British Journal of Educational TechnologyVol. 56(2)
Rowan University (US)
National Science Foundation
Openalex Percentile: Top 2%
Educational Games and Gamification
8.70
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