L<scp>la</scp>ni<scp>ma</scp>tion: L<scp>lama</scp> Driven Gesture Animation

Abstract Co‐speech gesturing is an important modality in conversation, providing context and social cues. In character animation, appropriate and synchronised gestures add realism, and can make interactive agents more engaging. Historically, methods for automatically generating gestures were predominantly audio‐driven, exploiting the prosodic and speech‐related content that is encoded in the audio signal. In this paper we instead experiment with using Large‐Language Model (LLM) features for gesture generation that are extracted from text using L lama 2. We compare against audio features, and explore combining the two modalities in both objective tests and a user study. Surprisingly, our results show that L lama 2 features on their own perform significantly better than audio features and that including both modalities yields no significant difference to using L lama 2 features in isolation. We demonstrate that the L lama 2 based model can generate both beat and semantic gestures without any audio input, suggesting LLMs can provide rich encodings that are well suited for gesture generation.

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Publication Details

Journal
Computer Graphics Forum
Published
2024-10-17
DOI
https://doi.org/10.1111/cgf.15167
Citations
1
Primary Topic
Hand Gesture Recognition Systems
Type
article
Field-Weighted Citation Impact
0.37
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article

Llanimation: Llama Driven Gesture Animation

Jonathan Windle, Iain Matthews, Sarah Taylor
1 citations
Computer Graphics Forum
Hand Gesture Recognition Systems
0.37
article

Llanimation: Llama Driven Gesture Animation

Jonathan Windle, Iain Matthews, Sarah Taylor
article en
1 citations

Abstract

Abstract Co‐speech gesturing is an important modality in conversation, providing context and social cues. In character animation, appropriate and synchronised gestures add realism, and can make interactive agents more engaging. Historically, methods for automatically generating gestures were predominantly audio‐driven, exploiting the prosodic and speech‐related content that is encoded in the audio signal. In this paper we instead experiment with using Large‐Language Model (LLM) features for gesture generation that are extracted from text using L lama 2. We compare against audio features, and explore combining the two modalities in both objective tests and a user study. Surprisingly, our results show that L lama 2 features on their own perform significantly better than audio features and that including both modalities yields no significant difference to using L lama 2 features in isolation. We demonstrate that the L lama 2 based model can generate both beat and semantic gestures without any audio input, suggesting LLMs can provide rich encodings that are well suited for gesture generation.

Computer Graphics ForumVol. 43(8)
University of East Anglia (GB)
Quality Education
Openalex Percentile: Top 38%
Hand Gesture Recognition Systems
0.37
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