ADAPT: AI‐Driven Artefact Purging Technique for IMU Based Motion Capture

Abstract While IMU based motion capture offers a cost‐effective alternative to premium camera‐based systems, it often falls short in matching the latter's realism. Common distortions, such as self‐penetrating body parts, foot skating, and floating, limit the usability of these systems, particularly for high‐end users. To address this, we employed reinforcement learning to train an AI agent that mimics erroneous sample motion. Since our agent operates within a simulated environment, it inherently avoids generating these distortions since it must adhere to the laws of physics. Impressively, the agent manages to mimic the sample motions while preserving their distinctive characteristics. We assessed our method's efficacy across various types of input data, showcasing an ideal blend of artefact‐laden IMU‐based data with high‐grade optical motion capture data. Furthermore, we compared the configuration of observation and action spaces with other implementations, pinpointing the most suitable configuration for our purposes. All our models underwent rigorous evaluation using a spectrum of quantitative metrics complemented by a qualitative review. These evaluations were performed using a benchmark dataset of IMU‐based motion data from actors not included in the training data.

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Publication Details

Journal
Computer Graphics Forum
Published
2024-10-17
DOI
https://doi.org/10.1111/cgf.15172
Primary Topic
Human Motion and Animation
Type
article
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article

ADAPT: AI‐Driven Artefact Purging Technique for IMU Based Motion Capture

Rasmus Netterstrøm, Kenny Erleben, Paul Schreiner, Hang Yin et al.
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Computer Graphics Forum
Human Motion and Animation
article

ADAPT: AI‐Driven Artefact Purging Technique for IMU Based Motion Capture

Rasmus Netterstrøm, Kenny Erleben, Paul Schreiner, Hang Yin, Sune Darkner
article en

Abstract

Abstract While IMU based motion capture offers a cost‐effective alternative to premium camera‐based systems, it often falls short in matching the latter's realism. Common distortions, such as self‐penetrating body parts, foot skating, and floating, limit the usability of these systems, particularly for high‐end users. To address this, we employed reinforcement learning to train an AI agent that mimics erroneous sample motion. Since our agent operates within a simulated environment, it inherently avoids generating these distortions since it must adhere to the laws of physics. Impressively, the agent manages to mimic the sample motions while preserving their distinctive characteristics. We assessed our method's efficacy across various types of input data, showcasing an ideal blend of artefact‐laden IMU‐based data with high‐grade optical motion capture data. Furthermore, we compared the configuration of observation and action spaces with other implementations, pinpointing the most suitable configuration for our purposes. All our models underwent rigorous evaluation using a spectrum of quantitative metrics complemented by a qualitative review. These evaluations were performed using a benchmark dataset of IMU‐based motion data from actors not included in the training data.

Computer Graphics ForumVol. 43(8)
University of Copenhagen (DK)
Openalex Percentile: Top 79%
Human Motion and Animation
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ADAPT: AI‐Driven Artefact Purging Technique for IMU Based Motion Capture — Rasmus Netterstrøm, Kenny Erleben, et al. · Computer Graphics Forum (2024) | TGRS Research Map | TGRS