A Study on Virtual Intimacy For Otome Game immersion

This study is based on the discovery that otome games create a space for the generation of intimate relationships through narrative texts that conform to female aesthetics. Players project emotions onto male characters through self-construction and gain emotional satisfaction in interaction. The purpose of this study is to explore how otome games maintain virtual intimate relationships with players based on the framework of game immersion.<br/> The results of this study are as follows. First, a questionnaire was conducted on 214 otome game players, and second, the correlation between the sense of immersion in otome games and virtual emotional relationships was analyzed. Based on the research results, it can be seen that there is a significant relationship between immersion and virtual emotional relationships in otome games. Through the optimization of the four elements of &quotgame experience&quot, &quotemotional dependence&quot, &quotgame mechanics&quot and &quotrealism&quot, the intimate relationship between otome game players will be stronger. It is proposed that future game design should consider how to improve players&quot negative impact on real-life social skills and emotional development while using the positive effects of virtual intimacy.

Authors

Publication Details

Journal
The Korean Society of Science & Art
Published
2024-09-30
DOI
https://doi.org/10.17548/ksaf.2024.09.30.721
Primary Topic
Education and Learning Interventions
Type
article
Field-Weighted Citation Impact
0.00
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article

A Study on Virtual Intimacy For Otome Game immersion

Dong Min Cho, Qi Hai
The Korean Society of Science & Art
Education and Learning Interventions
article

A Study on Virtual Intimacy For Otome Game immersion

Dong Min Cho, Qi Hai
article en

Abstract

This study is based on the discovery that otome games create a space for the generation of intimate relationships through narrative texts that conform to female aesthetics. Players project emotions onto male characters through self-construction and gain emotional satisfaction in interaction. The purpose of this study is to explore how otome games maintain virtual intimate relationships with players based on the framework of game immersion.<br/> The results of this study are as follows. First, a questionnaire was conducted on 214 otome game players, and second, the correlation between the sense of immersion in otome games and virtual emotional relationships was analyzed. Based on the research results, it can be seen that there is a significant relationship between immersion and virtual emotional relationships in otome games. Through the optimization of the four elements of &quotgame experience&quot, &quotemotional dependence&quot, &quotgame mechanics&quot and &quotrealism&quot, the intimate relationship between otome game players will be stronger. It is proposed that future game design should consider how to improve players&quot negative impact on real-life social skills and emotional development while using the positive effects of virtual intimacy.

The Korean Society of Science & ArtVol. 42(4)
Openalex Percentile: Top 72%
Education and Learning Interventions
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