Rolling in Fun, Paying the Price: A Thematic Analysis on Purchase and Play in Tabletop Games
The tabletop games industry has experienced remarkable growth in recent years. A deeper exploration of the factors motivating players to invest time and money in these games would help game companies better cater to their target audience and increase profits. We conducted a reflexive thematic analysis of 20 semi-structured interviews with tabletop game players. Our analysis revealed five themes concerning purchasing decision influences: (1) childhood past experiences and cultural norms, (2) representation and inclusivity, (3) social connections and shared fun, (4) overcoming gameplay hindrances with digital assistance, and (5) economic constraints. These findings suggest that game companies should focus on presenting easily understandable information, minimizing idle time, and exploring opportunities for inclusivity in digital interactions to effectively engage players and drive sales. Based on our valuable insights into player motivations, we offer actionable recommendations for the tabletop games industry.
Authors
- Joseph Tu (ORCID: https://orcid.org/0000-0002-7703-6234)
- Lennart E. Nacke (ORCID: https://orcid.org/0000-0003-4290-8829)
- Stuart Hallifax (ORCID: https://orcid.org/0000-0002-2743-9844)
- D. Wang (ORCID: https://orcid.org/0000-0003-3564-2532)
- Katja Rogers (ORCID: https://orcid.org/0000-0002-5958-3576)
- Ally Suarez (ORCID: https://orcid.org/0000-0002-8138-7272)
- Lydia Choong (ORCID: https://orcid.org/0009-0006-1279-9085)
- Arnold Dian Jr. Abistado
Institutions
- University of Waterloo (CA)
Publication Details
- Journal
- Games Research and Practice
- Published
- 2024-10-17
- DOI
- https://doi.org/10.1145/3700628
- Citations
- 2
- Primary Topic
- Digital Games and Media
- Type
- article
- Field-Weighted Citation Impact
- 2.26