Pilot Testing and Validation of an Educational Game on Transportation Challenges for Mobility Device Users

Despite the increasing use of assistive mobility devices, practical education to navigate real-world ground transportation barriers is lacking. The educational board game, called HERL-Town, was developed to teach safe and effective navigation for mobility device users (MDUs) in the community. The study examined the initial validity, reliability, and overall quality of HERL-Town as an educational tool for overcoming transportation barriers in real-world environments. HERL-Town featured fifty scenarios focused on transportation barriers and strategies, which were assessed for content validity, while the game quality was evaluated using the Model for the Evaluation of Educational Games (MEEGA+) tool. Twenty-three experienced MDUs and four caregivers participated in the study. The results indicated a good quality score of 60.15 and forty-five scenarios met the content validity standards. The overall reliability of the scenarios was moderate (ICC = 0.729). Early psychometric findings suggest HERL-Town as a promising effective educational game for helping new MDUs and their travel companions navigate safe and effective ground transportation barriers, hence enhancing their confidence, independence, and participation in the community.

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Publication Details

Journal
Disabilities
Published
2024-10-13
DOI
https://doi.org/10.3390/disabilities4040051
Citations
2
Primary Topic
Assistive Technology in Communication and Mobility
Type
article
Field-Weighted Citation Impact
3.43

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article

Pilot Testing and Validation of an Educational Game on Transportation Challenges for Mobility Device Users

Jorge L. Candiotti, Sangmi Park, Rory A. Cooper, Chang Dae Lee et al.
2 citations
Disabilities
Assistive Technology in Communication and Mobility
3.43
article

Pilot Testing and Validation of an Educational Game on Transportation Challenges for Mobility Device Users

Jorge L. Candiotti, Sangmi Park, Rory A. Cooper, Chang Dae Lee, Rosemarie Cooper, Evan J. Rafferty
article en
2 citations

Abstract

Despite the increasing use of assistive mobility devices, practical education to navigate real-world ground transportation barriers is lacking. The educational board game, called HERL-Town, was developed to teach safe and effective navigation for mobility device users (MDUs) in the community. The study examined the initial validity, reliability, and overall quality of HERL-Town as an educational tool for overcoming transportation barriers in real-world environments. HERL-Town featured fifty scenarios focused on transportation barriers and strategies, which were assessed for content validity, while the game quality was evaluated using the Model for the Evaluation of Educational Games (MEEGA+) tool. Twenty-three experienced MDUs and four caregivers participated in the study. The results indicated a good quality score of 60.15 and forty-five scenarios met the content validity standards. The overall reliability of the scenarios was moderate (ICC = 0.729). Early psychometric findings suggest HERL-Town as a promising effective educational game for helping new MDUs and their travel companions navigate safe and effective ground transportation barriers, hence enhancing their confidence, independence, and participation in the community.

DisabilitiesVol. 4(4)
University of Pittsburgh (US), VA Pittsburgh Healthcare System (US), Indiana University Indianapolis (US), Indiana University – Purdue University Indianapolis (US)
U.S. Department of Veterans Affairs, Paralyzed Veterans of America, VA Pittsburgh Healthcare System, National Institute on Disability, Independent Living, and Rehabilitation Research
Openalex Percentile: Top 7%
Assistive Technology in Communication and Mobility
3.43
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