“Our group was by far the coolest”

Abstract Virtual collaborations via video-conferencing applications may enable international groups to develop ideas and explore synergies in creative ways. This article presents a case study that unveils how students in a group involved in a virtual simulation game, in which English as a lingua franca was used, navigate a highly intercultural environment, orient to team building through cooperative practices, and gradually develop their own team culture. The game was inserted in two online university courses in tertiary institutions in Germany and Finland. In the game, students performed several tasks that require collaborative work in the development plan of a fictitious city. The data for the study comprise video-recorded game interactions and students’ learning journal entries. This article is centered on the multimodal analysis of the interactions taking place during the kick-off session of the game and showcases successful multimodal strategies that aided the development of an inclusive and positive atmosphere in the group.

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Publication Details

Journal
Pragmatics and Society
Published
2024-10-17
DOI
https://doi.org/10.1075/ps.23025.men
Primary Topic
Language, Discourse, Communication Strategies
Type
article
Field-Weighted Citation Impact
0.00
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article

“Our group was by far the coolest”

Tiina Räisänen, Milene Mendes de Oliveira, Tuire Oittinen
Pragmatics and Society
Language, Discourse, Communication Strategies
article

“Our group was by far the coolest”

Tiina Räisänen, Milene Mendes de Oliveira, Tuire Oittinen
article en

Abstract

Abstract Virtual collaborations via video-conferencing applications may enable international groups to develop ideas and explore synergies in creative ways. This article presents a case study that unveils how students in a group involved in a virtual simulation game, in which English as a lingua franca was used, navigate a highly intercultural environment, orient to team building through cooperative practices, and gradually develop their own team culture. The game was inserted in two online university courses in tertiary institutions in Germany and Finland. In the game, students performed several tasks that require collaborative work in the development plan of a fictitious city. The data for the study comprise video-recorded game interactions and students’ learning journal entries. This article is centered on the multimodal analysis of the interactions taking place during the kick-off session of the game and showcases successful multimodal strategies that aided the development of an inclusive and positive atmosphere in the group.

Pragmatics and SocietyVol. 16(4)
University of Potsdam (DE), European University Viadrina (DE), University of Technology Malaysia (MY), UCSI University (MY), University of Jyväskylä (FI), University of Oulu (FI)
Openalex Percentile: Top 70%
Language, Discourse, Communication Strategies
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