Considering a Reboot: Using Design-Thinking Strategies to Maintain a Dynamic, Industry-Relevant, Game Design Curriculum

The gaming industry, expected to exceed $300 billion in global revenue by 2025, offers unique challenges and opportunities for academic programs and the traditional collegiate curriculum development process. This research discusses how game design curricula can evolve to meet those demands through sustainability and preparing graduates to be skilled and conscious of their impact and opportunities in the field.

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Publication Details

Journal
The Open/Technology in Education Society and Scholarship Association Conference
Published
2024-10-16
DOI
https://doi.org/10.18357/otessac.2024.4.1.365
Primary Topic
Design Education and Practice
Type
article
Field-Weighted Citation Impact
0.00
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article

Considering a Reboot: Using Design-Thinking Strategies to Maintain a Dynamic, Industry-Relevant, Game Design Curriculum

B I Parsons, Christopher A. Marsh
The Open/Technology in Education Society and Scholarship Association Conference
Design Education and Practice
article

Considering a Reboot: Using Design-Thinking Strategies to Maintain a Dynamic, Industry-Relevant, Game Design Curriculum

B I Parsons, Christopher A. Marsh
article en

Abstract

The gaming industry, expected to exceed $300 billion in global revenue by 2025, offers unique challenges and opportunities for academic programs and the traditional collegiate curriculum development process. This research discusses how game design curricula can evolve to meet those demands through sustainability and preparing graduates to be skilled and conscious of their impact and opportunities in the field.

The Open/Technology in Education Society and Scholarship Association ConferenceVol. 4(1)
Bradley University (US), Radford University (US)
Industry, innovation and infrastructure
Openalex Percentile: Top 59%
Design Education and Practice
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