Considering a Reboot: Using Design-Thinking Strategies to Maintain a Dynamic, Industry-Relevant, Game Design Curriculum
The gaming industry, expected to exceed $300 billion in global revenue by 2025, offers unique challenges and opportunities for academic programs and the traditional collegiate curriculum development process. This research discusses how game design curricula can evolve to meet those demands through sustainability and preparing graduates to be skilled and conscious of their impact and opportunities in the field.
Authors
- B I Parsons (ORCID: https://orcid.org/0000-0001-5604-8562)
- Christopher A. Marsh (ORCID: https://orcid.org/0009-0008-5679-4571)
Institutions
- Bradley University (US)
- Radford University (US)
Publication Details
- Journal
- The Open/Technology in Education Society and Scholarship Association Conference
- Published
- 2024-10-16
- DOI
- https://doi.org/10.18357/otessac.2024.4.1.365
- Primary Topic
- Design Education and Practice
- Type
- article
- Field-Weighted Citation Impact
- 0.00