Social Gaming to Decrease Loneliness in Older Adults: Recruitment Challenges and Attrition Analysis in a Digital Mixed Methods Feasibility Study
These findings underscore the challenges of recruitment and retention for older adults in a fully digital social gaming intervention. Effective recruitment strategies and targeted app design are crucial for engagement. Based on these insights, future interventions should focus on simplified interfaces, clear guidance for gameplay, and addressing the specific needs and preferences of older adults, thereby enhancing the effectiveness of digital mental health interventions.
Authors
- Bas D L Châtel (ORCID: https://orcid.org/0000-0001-8778-0131)
- Rob Tieben (ORCID: https://orcid.org/0000-0002-2029-6078)
- Marcel G. M. Olde Rikkert (ORCID: https://orcid.org/0000-0003-1397-1677)
- Rense Corten (ORCID: https://orcid.org/0000-0001-8154-9393)
- Menno Deen (ORCID: https://orcid.org/0000-0003-0501-5562)
- Geeske M. E. E. Peeters (ORCID: https://orcid.org/0000-0003-4460-7026)
- Elmy J M Hendriks (ORCID: https://orcid.org/0009-0004-4692-1734)
- Jeroen H. M. Janssen (ORCID: https://orcid.org/0000-0003-3641-1517)
Institutions
- Radboud University Nijmegen (NL)
- Utrecht University (NL)
- Radboud University Medical Center (NL)
- Interuniversity Center for Social Science Theory and Methodology (NL)
- University of Amsterdam (NL)
Publication Details
- Journal
- JMIR Serious Games
- Published
- 2024-10-16
- DOI
- https://doi.org/10.2196/52640
- Citations
- 3
- Primary Topic
- Digital Mental Health Interventions
- Type
- article
- Field-Weighted Citation Impact
- 1.23