Social Gaming to Decrease Loneliness in Older Adults: Recruitment Challenges and Attrition Analysis in a Digital Mixed Methods Feasibility Study

These findings underscore the challenges of recruitment and retention for older adults in a fully digital social gaming intervention. Effective recruitment strategies and targeted app design are crucial for engagement. Based on these insights, future interventions should focus on simplified interfaces, clear guidance for gameplay, and addressing the specific needs and preferences of older adults, thereby enhancing the effectiveness of digital mental health interventions.

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Institutions

Publication Details

Journal
JMIR Serious Games
Published
2024-10-16
DOI
https://doi.org/10.2196/52640
Citations
3
Primary Topic
Digital Mental Health Interventions
Type
article
Field-Weighted Citation Impact
1.23
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article

Social Gaming to Decrease Loneliness in Older Adults: Recruitment Challenges and Attrition Analysis in a Digital Mixed Methods Feasibility Study

Bas D L Châtel, Rob Tieben, Marcel G. M. Olde Rikkert, Rense Corten et al.
3 citations
JMIR Serious Games
Digital Mental Health Interventions
1.23
article

Social Gaming to Decrease Loneliness in Older Adults: Recruitment Challenges and Attrition Analysis in a Digital Mixed Methods Feasibility Study

Bas D L Châtel, Rob Tieben, Marcel G. M. Olde Rikkert, Rense Corten, Menno Deen, Geeske M. E. E. Peeters, Elmy J M Hendriks, Jeroen H. M. Janssen
article en
3 citations

Abstract

These findings underscore the challenges of recruitment and retention for older adults in a fully digital social gaming intervention. Effective recruitment strategies and targeted app design are crucial for engagement. Based on these insights, future interventions should focus on simplified interfaces, clear guidance for gameplay, and addressing the specific needs and preferences of older adults, thereby enhancing the effectiveness of digital mental health interventions.

JMIR Serious GamesVol. 12
Radboud University Nijmegen (NL), Utrecht University (NL), Radboud University Medical Center (NL), Interuniversity Center for Social Science Theory and Methodology (NL), University of Amsterdam (NL)
Openalex Percentile: Top 19%
Digital Mental Health Interventions
1.23
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Social Gaming to Decrease Loneliness in Older Adults: Recruitment Challenges and Attrition Analysis in a Digital Mixed Methods Feasibility Study — Bas D L Châtel, Rob Tieben, et al. · JMIR Serious Games (2024) | TGRS Research Map | TGRS