Immersive Interfaces: A Practical Experience with Interactive Storytelling in Gamified Environments

Interactive storytelling and narrative can significantly enhance immersion in learning systems, especially within gamified environments. This study presents an innovative approach to integrating interactive storytelling with instructional design and Human-Computer Interaction (HCI) concepts in a gamified environment. We discuss our methodology and evaluate it through gamification heuristics, reflecting on the positive feedback from specialists. Our findings offer valuable insights for practitioners and researchers in HCI, focusing on the immersive aspects of interfaces.

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Publication Details

Published
2024-10-07
DOI
https://doi.org/10.5753/ihc_estendido.2024.243332
Citations
2
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
1.58
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article

Immersive Interfaces: A Practical Experience with Interactive Storytelling in Gamified Environments

Thiago Cordeiro, Maurício Ronny de Almeida Souza, Rodrigo Lisbôa Pereira, Paula T. Palomino et al.
2 citations
Educational Games and Gamification
1.58
article

Immersive Interfaces: A Practical Experience with Interactive Storytelling in Gamified Environments

Thiago Cordeiro, Maurício Ronny de Almeida Souza, Rodrigo Lisbôa Pereira, Paula T. Palomino, A. Palomino, Armando M. Toda, Filipe Portela, Grace Lis Porto
article en
2 citations

Abstract

Interactive storytelling and narrative can significantly enhance immersion in learning systems, especially within gamified environments. This study presents an innovative approach to integrating interactive storytelling with instructional design and Human-Computer Interaction (HCI) concepts in a gamified environment. We discuss our methodology and evaluate it through gamification heuristics, reflecting on the positive feedback from specialists. Our findings offer valuable insights for practitioners and researchers in HCI, focusing on the immersive aspects of interfaces.

Anhembi Morumbi University (BR), São Paulo State Technological College (BR)
Quality Education
Openalex Percentile: Top 15%
Educational Games and Gamification
1.58
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