Interactive Distance Field Mapping and Planning to Enable Human-Robot Collaboration

Human-robot collaborative applications require scene representations that are kept up-to-date and facilitate safe motions in dynamic scenes. In this letter, we present an interactive distance field mapping and planning (IDMP) framework that handles dynamic objects and collision avoidance through an efficient representation. We define <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">interactive</i> mapping and planning as the process of creating and updating the representation of the scene online while simultaneously planning and adapting the robot's actions based on that representation. The key aspect of this work is an efficient Gaussian Process field that performs incremental updates and handles dynamic objects reliably by identifying moving points via a simple and elegant formulation based on queries from a temporary latent model. In terms of mapping, IDMP is able to fuse point cloud data from single and multiple sensors, query the free space at any spatial resolution, and deal with moving objects without semantics. In terms of planning, IDMP allows seamless integration with gradient-based reactive planners facilitating dynamic obstacle avoidance for safe human-robot interactions. Our mapping performance is evaluated on both real and synthetic datasets. A comparison with similar state-of-the-art frameworks shows superior performance when handling dynamic objects and comparable or better performance in the accuracy of the computed distance and gradient field. Finally, we show how the framework can be used for fast motion planning in the presence of moving objects both in simulated and real-world scenes.

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Publication Details

Journal
IEEE Robotics and Automation Letters
Published
2024-10-16
DOI
https://doi.org/10.1109/lra.2024.3482128
Citations
7
Primary Topic
Robot Manipulation and Learning
Type
article
Field-Weighted Citation Impact
2.30

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article

Interactive Distance Field Mapping and Planning to Enable Human-Robot Collaboration

Fouad Sukkar, Adrian Müller, Teresa Vidal‐Calleja, Tobias Kaupp et al.
7 citations
IEEE Robotics and Automation Letters
Robot Manipulation and Learning
2.30
article

Interactive Distance Field Mapping and Planning to Enable Human-Robot Collaboration

Fouad Sukkar, Adrian Müller, Teresa Vidal‐Calleja, Tobias Kaupp, Lan Wu, Usama Ali
article en
7 citations

Abstract

Human-robot collaborative applications require scene representations that are kept up-to-date and facilitate safe motions in dynamic scenes. In this letter, we present an interactive distance field mapping and planning (IDMP) framework that handles dynamic objects and collision avoidance through an efficient representation. We define <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">interactive</i> mapping and planning as the process of creating and updating the representation of the scene online while simultaneously planning and adapting the robot's actions based on that representation. The key aspect of this work is an efficient Gaussian Process field that performs incremental updates and handles dynamic objects reliably by identifying moving points via a simple and elegant formulation based on queries from a temporary latent model. In terms of mapping, IDMP is able to fuse point cloud data from single and multiple sensors, query the free space at any spatial resolution, and deal with moving objects without semantics. In terms of planning, IDMP allows seamless integration with gradient-based reactive planners facilitating dynamic obstacle avoidance for safe human-robot interactions. Our mapping performance is evaluated on both real and synthetic datasets. A comparison with similar state-of-the-art frameworks shows superior performance when handling dynamic objects and comparable or better performance in the accuracy of the computed distance and gradient field. Finally, we show how the framework can be used for fast motion planning in the presence of moving objects both in simulated and real-world scenes.

IEEE Robotics and Automation LettersVol. 9(12)
University of Technology Sydney (AU), Technical University of Applied Sciences Würzburg-Schweinfurt (DE)
Bayerische Forschungsstiftung
Openalex Percentile: Top 11%
Robot Manipulation and Learning
2.30
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