From Novelty to Clinical Practice: Exploring VR Exergames with Physical Therapists

The COVID-19 pandemic, the rise of telehealth and virtual medicine, and the increased accessibility of commercial VR headsets have created opportunities to revitalize the physical therapy field and introduce more innovative tools to complement traditional practice. Researchers are actively exploring the intersection of VR, exergames, and gamified exercise to create new products that can improve both provider efficiency and patient care. This study builds on that momentum by delving into the perspectives of practitioners. We interviewed eight physical therapists after letting them experience a state-of-the-art VR exercise product (i.e., Supernatural VR ). Participants loved the game and were most optimistic about the mental benefits of using VR exergames alongside traditional PT, but cautioned the lack of feedback and expert guidance that could lead to misuse and further injury. Regarding the future integration of VR and PT, participants were cautiously optimistic and offered design feedback and recommendations, with warnings regarding the potential barriers to innovating clinical practice.

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Publication Details

Journal
Proceedings of the ACM on Human-Computer Interaction
Published
2024-10-14
DOI
https://doi.org/10.1145/3677068
Citations
5
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
1.86
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article

From Novelty to Clinical Practice: Exploring VR Exergames with Physical Therapists

Casper Harteveld, Elina Tochilnikova, Maria Chiu
5 citations
Proceedings of the ACM on Human-Computer Interaction
Virtual Reality Applications and Impacts
1.86
article

From Novelty to Clinical Practice: Exploring VR Exergames with Physical Therapists

Casper Harteveld, Elina Tochilnikova, Maria Chiu
article en
5 citations

Abstract

The COVID-19 pandemic, the rise of telehealth and virtual medicine, and the increased accessibility of commercial VR headsets have created opportunities to revitalize the physical therapy field and introduce more innovative tools to complement traditional practice. Researchers are actively exploring the intersection of VR, exergames, and gamified exercise to create new products that can improve both provider efficiency and patient care. This study builds on that momentum by delving into the perspectives of practitioners. We interviewed eight physical therapists after letting them experience a state-of-the-art VR exercise product (i.e., Supernatural VR ). Participants loved the game and were most optimistic about the mental benefits of using VR exergames alongside traditional PT, but cautioned the lack of feedback and expert guidance that could lead to misuse and further injury. Regarding the future integration of VR and PT, participants were cautiously optimistic and offered design feedback and recommendations, with warnings regarding the potential barriers to innovating clinical practice.

Proceedings of the ACM on Human-Computer InteractionVol. 8(CHI PLAY)
Northeastern University (US)
Good health and well-being
Openalex Percentile: Top 14%
Virtual Reality Applications and Impacts
1.86
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From Novelty to Clinical Practice: Exploring VR Exergames with Physical Therapists — Casper Harteveld, Elina Tochilnikova, et al. · Proceedings of the ACM on Human-Computer Interaction (2024) | TGRS Research Map | TGRS