Exploring the Role of Action Mechanics in Game-Based Stress Recovery

Digital games can provide effective recovery from stress, with players turning to a variety of genres-including those with game mechanics that can be considered stressors themselves, i.e., action mechanics. We examine whether action mechanics undermine or facilitate game-based recovery by exposing participants (n=60) to a stress induction, and then having them play a roguelike game in one of three conditions: Combat-Required, Combat-Optional, and Combat-Free. We assess experience through self-report and observed physiological responses. Our findings suggest that gameplay-irrespective of action mechanic intensity-supports the recovery process through the pathways of experienced psychological detachment, control, dominance, and pleasure. Additionally, action mechanics were perceived by participants as particularly promising for mastery recovery experiences-but undermine the recovery pathways of relaxation, as corroborated by experienced arousal and subjective stress. Physiological measures corroborate subjective self-report. We contend that video games featuring action mechanics represent a promising strategy for stress recovery, and may be particularly beneficial in the re-assertion of mastery.

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Publication Details

Journal
Proceedings of the ACM on Human-Computer Interaction
Published
2024-10-14
DOI
https://doi.org/10.1145/3677070
Citations
2
Primary Topic
Mental Health Research Topics
Type
article
Field-Weighted Citation Impact
1.02
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article

Exploring the Role of Action Mechanics in Game-Based Stress Recovery

Madison Klarkowski, Regan L. Mandryk, Rafael Alves Heinze
2 citations
Proceedings of the ACM on Human-Computer Interaction
Mental Health Research Topics
1.02
article

Exploring the Role of Action Mechanics in Game-Based Stress Recovery

Madison Klarkowski, Regan L. Mandryk, Rafael Alves Heinze
article en
2 citations

Abstract

Digital games can provide effective recovery from stress, with players turning to a variety of genres-including those with game mechanics that can be considered stressors themselves, i.e., action mechanics. We examine whether action mechanics undermine or facilitate game-based recovery by exposing participants (n=60) to a stress induction, and then having them play a roguelike game in one of three conditions: Combat-Required, Combat-Optional, and Combat-Free. We assess experience through self-report and observed physiological responses. Our findings suggest that gameplay-irrespective of action mechanic intensity-supports the recovery process through the pathways of experienced psychological detachment, control, dominance, and pleasure. Additionally, action mechanics were perceived by participants as particularly promising for mastery recovery experiences-but undermine the recovery pathways of relaxation, as corroborated by experienced arousal and subjective stress. Physiological measures corroborate subjective self-report. We contend that video games featuring action mechanics represent a promising strategy for stress recovery, and may be particularly beneficial in the re-assertion of mastery.

Proceedings of the ACM on Human-Computer InteractionVol. 8(CHI PLAY)
Queensland University of Technology (AU), University of Victoria (CA), University of Saskatchewan (CA)
Openalex Percentile: Top 21%
Mental Health Research Topics
1.02
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