Exploring the Role of Action Mechanics in Game-Based Stress Recovery
Digital games can provide effective recovery from stress, with players turning to a variety of genres-including those with game mechanics that can be considered stressors themselves, i.e., action mechanics. We examine whether action mechanics undermine or facilitate game-based recovery by exposing participants (n=60) to a stress induction, and then having them play a roguelike game in one of three conditions: Combat-Required, Combat-Optional, and Combat-Free. We assess experience through self-report and observed physiological responses. Our findings suggest that gameplay-irrespective of action mechanic intensity-supports the recovery process through the pathways of experienced psychological detachment, control, dominance, and pleasure. Additionally, action mechanics were perceived by participants as particularly promising for mastery recovery experiences-but undermine the recovery pathways of relaxation, as corroborated by experienced arousal and subjective stress. Physiological measures corroborate subjective self-report. We contend that video games featuring action mechanics represent a promising strategy for stress recovery, and may be particularly beneficial in the re-assertion of mastery.
Authors
- Madison Klarkowski (ORCID: https://orcid.org/0000-0002-0182-770X)
- Regan L. Mandryk (ORCID: https://orcid.org/0000-0003-0772-6616)
- Rafael Alves Heinze (ORCID: https://orcid.org/0000-0001-6516-1954)
Institutions
- Queensland University of Technology (AU)
- University of Victoria (CA)
- University of Saskatchewan (CA)
Publication Details
- Journal
- Proceedings of the ACM on Human-Computer Interaction
- Published
- 2024-10-14
- DOI
- https://doi.org/10.1145/3677070
- Citations
- 2
- Primary Topic
- Mental Health Research Topics
- Type
- article
- Field-Weighted Citation Impact
- 1.02