Designing Games for GDPR: Negotiating Understandings of GDPR in EU Schools

In this study we combine a participatory design process with a citizen science framing, to foster a dialogue on GDPR in the school. We focus on the perspective of students, approaching them as co-researchers, in designing and evaluating a series of apps, aimed at spreading knowledge on GDPR. We have created a design space between secondary school students in Denmark and Italy, to gather insights across different countries. Results show that approaching students as designers and testers enabled them to provide honest and concrete insights on their experience with GDPR. We identified a detachment related to their posting activities, caused by how social media platforms (SoMe) challenge the boundaries between their personal and school-related ecologies.

Authors

Publication Details

Journal
European Conference on Games Based Learning
Published
2024-10-14
DOI
https://doi.org/10.34190/ecgbl.18.1.3102
Primary Topic
Privacy, Security, and Data Protection
Type
article
Field-Weighted Citation Impact
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article

Designing Games for GDPR: Negotiating Understandings of GDPR in EU Schools

Tihomir Orehovački, Andrea Valente, Alicia García‐Holgado, Daniel Amo-Filvà et al.
European Conference on Games Based Learning
Privacy, Security, and Data Protection
article

Designing Games for GDPR: Negotiating Understandings of GDPR in EU Schools

Tihomir Orehovački, Andrea Valente, Alicia García‐Holgado, Daniel Amo-Filvà, Marjan Krašna, Emanuela Marchetti, Igor Pesek, Lucía García-Holgado, Francisco José García‐Peñalvo, Claus Witfelt, Ivana Ružić, David Fonseca, Elisabetta Vidotto, María Elena Garzotto
article en

Abstract

In this study we combine a participatory design process with a citizen science framing, to foster a dialogue on GDPR in the school. We focus on the perspective of students, approaching them as co-researchers, in designing and evaluating a series of apps, aimed at spreading knowledge on GDPR. We have created a design space between secondary school students in Denmark and Italy, to gather insights across different countries. Results show that approaching students as designers and testers enabled them to provide honest and concrete insights on their experience with GDPR. We identified a detachment related to their posting activities, caused by how social media platforms (SoMe) challenge the boundaries between their personal and school-related ecologies.

European Conference on Games Based LearningVol. 18(1)
Openalex Percentile: Top 62%
Privacy, Security, and Data Protection
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Designing Games for GDPR: Negotiating Understandings of GDPR in EU Schools — Tihomir Orehovački, Andrea Valente, et al. · European Conference on Games Based Learning (2024) | TGRS Research Map | TGRS