Serious Games in EDI Education: A Preliminary Discursive Literature

In Higher Education Institutions Equality, Diversity, and Inclusion (EDI) training sometimes has great variability and may lack sensitivity. As a result, the process often lacks depth and does not provide the ability to make mistakes in a more risk free/simulated practice environment in a simulated practice way. EDI can often encompass and touch on rather uncomfortable subjects that people would much prefer to avoid such as racism, discrimination, sexuality, religion, disabilities, marginalisation, lack of representation, unconscious bias and micro-aggressions, professional dilemmas, and ambivalence. People tend to avoid having difficult conversations and asking questions to enhance understanding. Serious games can offer a vehicle to explore some of these issues in a simulated, risk free, immersive environment with no real world consequences. They are a legitimate academic discipline used in a number of diverse fields such as business, mathematics, and soft skills. This paper will perform a preliminary discursive review of the use of games-based learning and serious games in EDI education and associated terms to produce valuable empirical evidence. The study will review developmental, evaluation and development frameworks for developing serious games for potentially difficult contexts in line with EDI i.e. resistance, ambivalence, and challenging confrontational discussions.

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Publication Details

Journal
European Conference on Games Based Learning
Published
2024-10-14
DOI
https://doi.org/10.34190/ecgbl.18.1.3100
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Serious Games in EDI Education: A Preliminary Discursive Literature

Joanne Lawrie, Gavin Baxter, Jeffery L. Smith, Thomas Hainey et al.
1 links
European Conference on Games Based Learning
Educational Games and Gamification
article

Serious Games in EDI Education: A Preliminary Discursive Literature

Joanne Lawrie, Gavin Baxter, Jeffery L. Smith, Thomas Hainey, Beth Cross, Khadija Mohammed
article en

Abstract

In Higher Education Institutions Equality, Diversity, and Inclusion (EDI) training sometimes has great variability and may lack sensitivity. As a result, the process often lacks depth and does not provide the ability to make mistakes in a more risk free/simulated practice environment in a simulated practice way. EDI can often encompass and touch on rather uncomfortable subjects that people would much prefer to avoid such as racism, discrimination, sexuality, religion, disabilities, marginalisation, lack of representation, unconscious bias and micro-aggressions, professional dilemmas, and ambivalence. People tend to avoid having difficult conversations and asking questions to enhance understanding. Serious games can offer a vehicle to explore some of these issues in a simulated, risk free, immersive environment with no real world consequences. They are a legitimate academic discipline used in a number of diverse fields such as business, mathematics, and soft skills. This paper will perform a preliminary discursive review of the use of games-based learning and serious games in EDI education and associated terms to produce valuable empirical evidence. The study will review developmental, evaluation and development frameworks for developing serious games for potentially difficult contexts in line with EDI i.e. resistance, ambivalence, and challenging confrontational discussions.

European Conference on Games Based LearningVol. 18(1)
University of the West of England (GB), Glasgow Caledonian University (GB), University of the West of Scotland (GB)
Openalex Percentile: Top 52%
Educational Games and Gamification
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Serious Games in EDI Education: A Preliminary Discursive Literature — Joanne Lawrie, Gavin Baxter, et al. · European Conference on Games Based Learning (2024) | TGRS Research Map | TGRS