Upaya Peningkatan Literasi Sains Melalui Game Edukasi untuk Peserta Didik Sekolah Dasar Kelas Rendah di Desa Kesetnana

The aim of this community service activity is to enhance the scientific literacy skills of lower-grade students in Kesetnana village through educational game-based lessons. The activity is conducted in several stages, including planning, preparation, implementation, evaluation, and reporting. The outcome of this initiative is the development of educational game media and its utilization in the teaching process, resulting in a significant increase in scientific literacy skills of over 65%. Additionally, students' interest in learning has risen by 68.8% according to indicators of learning motivation, demonstrating their positive response to the educational game-based approach. Therefore, efforts to promote scientific literacy among lower-grade elementary school students in Kesetnana village can be effectively carried out through regular lesson activities over a three-week period, leading to improved scientific literacy skills and increased learning motivation.

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Publication Details

Journal
PengabdianMu Jurnal Ilmiah Pengabdian kepada Masyarakat
Published
2024-08-12
DOI
https://doi.org/10.33084/pengabdianmu.v9i8.7113
Primary Topic
STEM Education
Type
article
Field-Weighted Citation Impact
0.00
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article

Upaya Peningkatan Literasi Sains Melalui Game Edukasi untuk Peserta Didik Sekolah Dasar Kelas Rendah di Desa Kesetnana

Netty Julinda Marlin Gella, Ruth Novi Kornalia Mellu, Landiana Etni Laos, Marthisa Olivia Billik et al.
PengabdianMu Jurnal Ilmiah Pengabdian kepada Masyarakat
STEM Education
article

Upaya Peningkatan Literasi Sains Melalui Game Edukasi untuk Peserta Didik Sekolah Dasar Kelas Rendah di Desa Kesetnana

Netty Julinda Marlin Gella, Ruth Novi Kornalia Mellu, Landiana Etni Laos, Marthisa Olivia Billik, Ermes Benediktus Baun, Nelson Nenoliu
article en

Abstract

The aim of this community service activity is to enhance the scientific literacy skills of lower-grade students in Kesetnana village through educational game-based lessons. The activity is conducted in several stages, including planning, preparation, implementation, evaluation, and reporting. The outcome of this initiative is the development of educational game media and its utilization in the teaching process, resulting in a significant increase in scientific literacy skills of over 65%. Additionally, students' interest in learning has risen by 68.8% according to indicators of learning motivation, demonstrating their positive response to the educational game-based approach. Therefore, efforts to promote scientific literacy among lower-grade elementary school students in Kesetnana village can be effectively carried out through regular lesson activities over a three-week period, leading to improved scientific literacy skills and increased learning motivation.

PengabdianMu Jurnal Ilmiah Pengabdian kepada MasyarakatVol. 9(8)
Indonesia University of Education (ID)
Openalex Percentile: Top 75%
STEM Education
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Upaya Peningkatan Literasi Sains Melalui Game Edukasi untuk Peserta Didik Sekolah Dasar Kelas Rendah di Desa Kesetnana — Netty Julinda Marlin Gella, Ruth Novi Kornalia Mellu, et al. · PengabdianMu Jurnal Ilmiah Pengabdian kepada Masyarakat (2024) | TGRS Research Map | TGRS