GAME-BASED LEARNING IN MATHEMATICS FOR PUPILS AND TEACHERS
Computer games are utilized as teaching aids in a method known as “game-based learning.” Enhancing teaching abilities, evaluating learners, tracking progress, and offering learning support are among the learning objectives. The Self-Determination Theory is employed in the study to evaluate the uptake of web apps. 41 fifth-grade pupils who were enrolled in the study completed a 5-point Likert scale questionnaire. These participants used a game-based learning platform. The results show that most participants embraced and adjusted to the game-based learning methodology. The outcomes show that fifth-grade pupils benefit and are positively impacted by this method.
Authors
- Mellanie S. Gambe
- Khristian Jie P. Madrid
- Stoney C. Rosalejos
- Rolan Meryll B. Montebon
- Samuel John Orias
Institutions
- Saint Peter's University (US)
- Mindanao Sanitarium and Hospital College (PH)
Publication Details
- Journal
- International Journal of Engineering Applied Sciences and Technology
- Published
- 2024-08-04
- DOI
- https://doi.org/10.33564/ijeast.2024.v09i03.007
- Citations
- 1
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.79