GAME-BASED LEARNING IN MATHEMATICS FOR PUPILS AND TEACHERS

Computer games are utilized as teaching aids in a method known as “game-based learning.” Enhancing teaching abilities, evaluating learners, tracking progress, and offering learning support are among the learning objectives. The Self-Determination Theory is employed in the study to evaluate the uptake of web apps. 41 fifth-grade pupils who were enrolled in the study completed a 5-point Likert scale questionnaire. These participants used a game-based learning platform. The results show that most participants embraced and adjusted to the game-based learning methodology. The outcomes show that fifth-grade pupils benefit and are positively impacted by this method.

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Publication Details

Journal
International Journal of Engineering Applied Sciences and Technology
Published
2024-08-04
DOI
https://doi.org/10.33564/ijeast.2024.v09i03.007
Citations
1
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.79
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article

GAME-BASED LEARNING IN MATHEMATICS FOR PUPILS AND TEACHERS

Mellanie S. Gambe, Khristian Jie P. Madrid, Stoney C. Rosalejos, Rolan Meryll B. Montebon et al.
1 citations
International Journal of Engineering Applied Sciences and Technology
Educational Games and Gamification
0.79
article

GAME-BASED LEARNING IN MATHEMATICS FOR PUPILS AND TEACHERS

Mellanie S. Gambe, Khristian Jie P. Madrid, Stoney C. Rosalejos, Rolan Meryll B. Montebon, Samuel John Orias
article en
1 citations

Abstract

Computer games are utilized as teaching aids in a method known as “game-based learning.” Enhancing teaching abilities, evaluating learners, tracking progress, and offering learning support are among the learning objectives. The Self-Determination Theory is employed in the study to evaluate the uptake of web apps. 41 fifth-grade pupils who were enrolled in the study completed a 5-point Likert scale questionnaire. These participants used a game-based learning platform. The results show that most participants embraced and adjusted to the game-based learning methodology. The outcomes show that fifth-grade pupils benefit and are positively impacted by this method.

International Journal of Engineering Applied Sciences and TechnologyVol. 09(03)
Saint Peter's University (US), Mindanao Sanitarium and Hospital College (PH)
Openalex Percentile: Top 23%
Educational Games and Gamification
0.79
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