Why <scp>VR</scp>? Exploring the Intersection of Virtual Reality and Information Science

ABSTRACT This 90‐minute panel is structured to provide a space for open conversation among panelists and the ASIST community to consider the role and impact of virtual reality (VR) in teaching and research in information science. In the panel, we will address two key areas, including the current landscape of VR related research in information science and why VR is a valuable tool for teaching and research. The panel will begin with speakers briefly discussing their areas of expertise. From there, the panelists will facilitate open discussion using guiding questions and open dialogue with the audience. Finally, the panel will conclude with hands‐on sessions where audience members can try out several different types of VR headsets, projects, and games.

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Institutions

Publication Details

Journal
Proceedings of the Association for Information Science and Technology
Published
2024-10-01
DOI
https://doi.org/10.1002/pra2.1112
Citations
1
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.37
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Why VR? Exploring the Intersection of Virtual Reality and Information Science

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article en
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Abstract

ABSTRACT This 90‐minute panel is structured to provide a space for open conversation among panelists and the ASIST community to consider the role and impact of virtual reality (VR) in teaching and research in information science. In the panel, we will address two key areas, including the current landscape of VR related research in information science and why VR is a valuable tool for teaching and research. The panel will begin with speakers briefly discussing their areas of expertise. From there, the panelists will facilitate open discussion using guiding questions and open dialogue with the audience. Finally, the panel will conclude with hands‐on sessions where audience members can try out several different types of VR headsets, projects, and games.

Proceedings of the Association for Information Science and TechnologyVol. 61(1)
University of South Carolina (US), University at Albany, State University of New York (US), San Jose State University (US)
Openalex Percentile: Top 38%
Virtual Reality Applications and Impacts
0.37
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