Immersive Technology in Education

ABSTRACT Immersive technologies like virtual reality (VR) and augmented reality (AR) are transforming higher education by providing engaging, experiential learning opportunities. However, their integration into educational practices presents challenges, including high costs, technological complexity, and the digital divide. This panel explores the application of immersive technologies in higher education, focusing on developing an immersive technology lab designed to support their adoption across the institution. The discussion will cover global perspectives on immersive learning, showcasing varied adoption rates and strategies across different regions. Additionally, the panel will highlight research opportunities in immersive education, emphasizing the need for studies on effective integration, impact on learning outcomes, and strategies to overcome barriers to adoption. The goal is to identify sustainable approaches to expose staff and students to immersive technologies, ensuring equitable opportunities for all stakeholders.

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Institutions

Publication Details

Journal
Proceedings of the Association for Information Science and Technology
Published
2024-10-01
DOI
https://doi.org/10.1002/pra2.1086
Citations
3
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
1.12
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article

Immersive Technology in Education

Alyssa C. Smith, Isak de Villiers Bosman, Daniel Gelaw Alemneh, Anthony Chow et al.
3 citations
Proceedings of the Association for Information Science and Technology
Virtual Reality Applications and Impacts
1.12
article

Immersive Technology in Education

Alyssa C. Smith, Isak de Villiers Bosman, Daniel Gelaw Alemneh, Anthony Chow, Kwan Sui Dave Ka, Y.-L. R. Wong
article en
3 citations

Abstract

ABSTRACT Immersive technologies like virtual reality (VR) and augmented reality (AR) are transforming higher education by providing engaging, experiential learning opportunities. However, their integration into educational practices presents challenges, including high costs, technological complexity, and the digital divide. This panel explores the application of immersive technologies in higher education, focusing on developing an immersive technology lab designed to support their adoption across the institution. The discussion will cover global perspectives on immersive learning, showcasing varied adoption rates and strategies across different regions. Additionally, the panel will highlight research opportunities in immersive education, emphasizing the need for studies on effective integration, impact on learning outcomes, and strategies to overcome barriers to adoption. The goal is to identify sustainable approaches to expose staff and students to immersive technologies, ensuring equitable opportunities for all stakeholders.

Proceedings of the Association for Information Science and TechnologyVol. 61(1)
University of North Texas (US), San Jose State University (US), University of Pretoria (ZA)
Openalex Percentile: Top 21%
Virtual Reality Applications and Impacts
1.12
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Immersive Technology in Education — Alyssa C. Smith, Isak de Villiers Bosman, et al. · Proceedings of the Association for Information Science and Technology (2024) | TGRS Research Map | TGRS