Smartphone HD Map Updates Using Monocular-Inertial ORB-SLAM3 and Gaussian Splatting

Gaussian splatting has emerged as a state-of-the-art 3D representation technique due to its high-fidelity and fast rendering capabilities. While it has been successfully integrated into light detection and ranging (LiDAR) and depth-enabled simultaneous localization and mapping (SLAM) algorithms, its potential for accurate outdoor 3D mapping using smartphone data remains underexplored. Pre-built high definition (HD) maps are vital for autonomous vehicles but are costly to maintain, motivating research in decentralized, smartphone-enabled HD map update systems. Existing solutions lack direct 3D-to-3D point cloud comparison, which could offer more robust updates by bypassing segmentation-based object detection. In this paper, we present a novel post-processing pipeline that generates dense, accurate, and near-scale HD maps from smartphone data, enabling updates to existing LiDAR and multi-sensor generated base maps. Our approach uses monocular-inertial ORB-SLAM3 to recover a scaled camera trajectory, which uses loop-closure and keyframe selection to alleviate drift in the localization and point cloud reconstruction. The ORB-SLAM3 keyframes are then used to initialize a 3D Gaussian Splatting render of the scene, which densifies the point cloud using the images, and is then scaled by the monocular-inertial camera trajectory. The camera and IMU data are collected using an iPhone 14 Pro Max, at an outdoor loop at the University of Calgary that spans 158 meters. Both sensors are observed using the SensorLogger application, and the camera-IMU calibration is performed through Kalibr. This system results in a successful closed-loop 3D Gaussian render, producing a point cloud with 8.70% scale error and 0.493m root mean square (RMS) value for iterative closest point (ICP) when referenced to a LiDAR-IMU base map, showing the potential of smartphones in visual-inertial HD mapping. Additionally, the registration of a parked car demonstrates the system's capability for accurate map updates when aligned with a LiDAR-based reference map.

Authors

Publication Details

Journal
Proceedings of the Satellite Division's International Technical Meeting (Online)/Proceedings of the Satellite Division's International Technical Meeting (CD-ROM)
Published
2024-10-09
DOI
https://doi.org/10.33012/2024.19804
Primary Topic
Robotics and Sensor-Based Localization
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Smartphone HD Map Updates Using Monocular-Inertial ORB-SLAM3 and Gaussian Splatting

Y.Y. Lee, Hongzhou Yang, Rhea Joyce Zambra, Saurav Uprety
Proceedings of the Satellite Division's International Technical Meeting (Online)/Proceedings of the Satellite Division's International Technical Meeting (CD-ROM)
Robotics and Sensor-Based Localization
article

Smartphone HD Map Updates Using Monocular-Inertial ORB-SLAM3 and Gaussian Splatting

Y.Y. Lee, Hongzhou Yang, Rhea Joyce Zambra, Saurav Uprety
article en

Abstract

Gaussian splatting has emerged as a state-of-the-art 3D representation technique due to its high-fidelity and fast rendering capabilities. While it has been successfully integrated into light detection and ranging (LiDAR) and depth-enabled simultaneous localization and mapping (SLAM) algorithms, its potential for accurate outdoor 3D mapping using smartphone data remains underexplored. Pre-built high definition (HD) maps are vital for autonomous vehicles but are costly to maintain, motivating research in decentralized, smartphone-enabled HD map update systems. Existing solutions lack direct 3D-to-3D point cloud comparison, which could offer more robust updates by bypassing segmentation-based object detection. In this paper, we present a novel post-processing pipeline that generates dense, accurate, and near-scale HD maps from smartphone data, enabling updates to existing LiDAR and multi-sensor generated base maps. Our approach uses monocular-inertial ORB-SLAM3 to recover a scaled camera trajectory, which uses loop-closure and keyframe selection to alleviate drift in the localization and point cloud reconstruction. The ORB-SLAM3 keyframes are then used to initialize a 3D Gaussian Splatting render of the scene, which densifies the point cloud using the images, and is then scaled by the monocular-inertial camera trajectory. The camera and IMU data are collected using an iPhone 14 Pro Max, at an outdoor loop at the University of Calgary that spans 158 meters. Both sensors are observed using the SensorLogger application, and the camera-IMU calibration is performed through Kalibr. This system results in a successful closed-loop 3D Gaussian render, producing a point cloud with 8.70% scale error and 0.493m root mean square (RMS) value for iterative closest point (ICP) when referenced to a LiDAR-IMU base map, showing the potential of smartphones in visual-inertial HD mapping. Additionally, the registration of a parked car demonstrates the system's capability for accurate map updates when aligned with a LiDAR-based reference map.

Proceedings of the Satellite Division's International Technical Meeting (Online)/Proceedings of the Satellite Division's International Technical Meeting (CD-ROM)
Affordable and clean energy
Openalex Percentile: Top 72%
Robotics and Sensor-Based Localization
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.