<i>"Wichita 1-1, Fox Three"</i> - The Role of 3D Telemetry Analysis in Combat Flight Simulation

Analyzing 3D telemetry data collected from competitive video games on the Internet can support players in improving performance as well as spectators in viewing data-driven narratives of the gameplay. In this paper, we conduct an in-depth qualitative study on the use of telemetry analysis by embedding over several weeks in a virtual F-14A Tomcat squadron in the multiplayer combat flight simulator DCS World (DCS) (2008). Based on formative interviews with DCS pilots, we design a web-based game analytics framework for rendering 3D telemetry from the flight simulator in a live 3D player, incorporating many of the data displays and visualizations requested by the participants. We then evaluate the framework with real mission data from several air-to-air engagements involving the virtual squadron. Our findings highlight the key role of 3D telemetry playback in competitive multiplayer gaming.

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Publication Details

Journal
Proceedings of the ACM on Human-Computer Interaction
Published
2024-10-14
DOI
https://doi.org/10.1145/3677114
Citations
2
Primary Topic
Artificial Intelligence in Games
Type
article
Field-Weighted Citation Impact
0.69
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article

"Wichita 1-1, Fox Three" - The Role of 3D Telemetry Analysis in Combat Flight Simulation

Niklas Elmqvist, Sourabh V. Mane
2 citations
Proceedings of the ACM on Human-Computer Interaction
Artificial Intelligence in Games
0.69
article

"Wichita 1-1, Fox Three" - The Role of 3D Telemetry Analysis in Combat Flight Simulation

Niklas Elmqvist, Sourabh V. Mane
article en
2 citations

Abstract

Analyzing 3D telemetry data collected from competitive video games on the Internet can support players in improving performance as well as spectators in viewing data-driven narratives of the gameplay. In this paper, we conduct an in-depth qualitative study on the use of telemetry analysis by embedding over several weeks in a virtual F-14A Tomcat squadron in the multiplayer combat flight simulator DCS World (DCS) (2008). Based on formative interviews with DCS pilots, we design a web-based game analytics framework for rendering 3D telemetry from the flight simulator in a live 3D player, incorporating many of the data displays and visualizations requested by the participants. We then evaluate the framework with real mission data from several air-to-air engagements involving the virtual squadron. Our findings highlight the key role of 3D telemetry playback in competitive multiplayer gaming.

Proceedings of the ACM on Human-Computer InteractionVol. 8(CHI PLAY)
Aarhus University (DK), University of Maryland, College Park (US)
Openalex Percentile: Top 24%
Artificial Intelligence in Games
0.69
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<i>"Wichita 1-1, Fox Three"</i> - The Role of 3D Telemetry Analysis in Combat Flight Simulation — Niklas Elmqvist, Sourabh V. Mane · Proceedings of the ACM on Human-Computer Interaction (2024) | TGRS Research Map | TGRS