Balancing Playability and Historical Accuracy in Game Design - Developing the Struve Geodetic Arc Mobile Game

Numerous digital games and media with historical themes aim to educate or engage audiences with heritage. When developing a historical video game, some of the most critical design decisions are centered around finding the balance between an accurate presentation of historical facts and engaging gameplay. This paper examines the game developer's role in selecting and presenting historical content through a case study of a mobile game development process. The design choices and developers' positions related to using historical facts are examined through thematic analysis of interview data and game design documents. Recurring themes in the data reveal a constant interplay between game features and historical content, supported by historical knowledge and technology. In small teams, individual developers often make crucial design decisions while performing multiple roles. As key findings, we report that the resourcing and timing of historical research significantly impacts developers' decisions, and note varying degrees of interest in historical accuracy within the development team.

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Publication Details

Journal
Proceedings of the ACM on Human-Computer Interaction
Published
2024-10-14
DOI
https://doi.org/10.1145/3677060
Citations
1
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
1.13
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article

Balancing Playability and Historical Accuracy in Game Design - Developing the Struve Geodetic Arc Mobile Game

Sanni Mustonen, Siiri Paananen, Ashley Colley, Emma Eckhoff
1 citations
Proceedings of the ACM on Human-Computer Interaction
Digital Games and Media
1.13
article

Balancing Playability and Historical Accuracy in Game Design - Developing the Struve Geodetic Arc Mobile Game

Sanni Mustonen, Siiri Paananen, Ashley Colley, Emma Eckhoff
article en
1 citations

Abstract

Numerous digital games and media with historical themes aim to educate or engage audiences with heritage. When developing a historical video game, some of the most critical design decisions are centered around finding the balance between an accurate presentation of historical facts and engaging gameplay. This paper examines the game developer's role in selecting and presenting historical content through a case study of a mobile game development process. The design choices and developers' positions related to using historical facts are examined through thematic analysis of interview data and game design documents. Recurring themes in the data reveal a constant interplay between game features and historical content, supported by historical knowledge and technology. In small teams, individual developers often make crucial design decisions while performing multiple roles. As key findings, we report that the resourcing and timing of historical research significantly impacts developers' decisions, and note varying degrees of interest in historical accuracy within the development team.

Proceedings of the ACM on Human-Computer InteractionVol. 8(CHI PLAY)
Lapland University of Applied Sciences (FI), University of Lapland (FI)
Sustainable cities and communities
Openalex Percentile: Top 16%
Digital Games and Media
1.13
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Balancing Playability and Historical Accuracy in Game Design - Developing the Struve Geodetic Arc Mobile Game — Sanni Mustonen, Siiri Paananen, et al. · Proceedings of the ACM on Human-Computer Interaction (2024) | TGRS Research Map | TGRS