Danger, Nuisance, Disregard: Analyzing User-Generated Videos for Augmented Reality Gameplay on Hand-held Devices

Augmented Reality (AR) has been largely deployed on smartphones in recent years. AR gaming, featured with geo-reference, is anchored to our real-world environments. Nevertheless, designing such AR user interaction in-the-wild is under-explored. Therefore, we examined 242 YouTube videos regarding AR gameplay, primarily Pokémon GO, (1) to reveal personal and social threats during gameplay, and (2) to identify how such threats connect to the user and spatial contexts. Our video analysis generalises the threats, including but not limited to hitting bystanders, falling off a cliff, car crashes, crowds and blockages, and stampedes. Through video analysis, we connect the threats with the user and spatial contexts. Subsequently, we propose several design tactics to deliver safe and nuisance-free AR usages in physical environments. Finally, we suggest strategies to consider large-scale deployment of AR at the levels of individuals and local communities, such as an auditable and accountable framework for user safety and social acceptability.

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Publication Details

Journal
Proceedings of the ACM on Human-Computer Interaction
Published
2024-10-14
DOI
https://doi.org/10.1145/3677063
Citations
1
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
0.25

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article

Danger, Nuisance, Disregard: Analyzing User-Generated Videos for Augmented Reality Gameplay on Hand-held Devices

Zijun Lin, Lik‐Hang Lee
1 citations
Proceedings of the ACM on Human-Computer Interaction
Augmented Reality Applications
0.25
article

Danger, Nuisance, Disregard: Analyzing User-Generated Videos for Augmented Reality Gameplay on Hand-held Devices

Zijun Lin, Lik‐Hang Lee
article en
1 citations

Abstract

Augmented Reality (AR) has been largely deployed on smartphones in recent years. AR gaming, featured with geo-reference, is anchored to our real-world environments. Nevertheless, designing such AR user interaction in-the-wild is under-explored. Therefore, we examined 242 YouTube videos regarding AR gameplay, primarily Pokémon GO, (1) to reveal personal and social threats during gameplay, and (2) to identify how such threats connect to the user and spatial contexts. Our video analysis generalises the threats, including but not limited to hitting bystanders, falling off a cliff, car crashes, crowds and blockages, and stampedes. Through video analysis, we connect the threats with the user and spatial contexts. Subsequently, we propose several design tactics to deliver safe and nuisance-free AR usages in physical environments. Finally, we suggest strategies to consider large-scale deployment of AR at the levels of individuals and local communities, such as an auditable and accountable framework for user safety and social acceptability.

Proceedings of the ACM on Human-Computer InteractionVol. 8(CHI PLAY)
Hong Kong Polytechnic University (HK), London School of Economics and Political Science (GB)
Hong Kong Polytechnic University
Peace, Justice and strong institutions
Openalex Percentile: Top 46%
Augmented Reality Applications
0.25
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Danger, Nuisance, Disregard: Analyzing User-Generated Videos for Augmented Reality Gameplay on Hand-held Devices — Zijun Lin, Lik‐Hang Lee · Proceedings of the ACM on Human-Computer Interaction (2024) | TGRS Research Map | TGRS