Aiming, Pointing, Steering: A Core Task Analysis Framework for Gameplay

Underneath their compelling audiovisual surface, games require players to carry out mundane interaction work, such as pointing, typing, or steering. However, many of these underlying building blocks are not defined rigorously, hampering synthesis and analysis. We elaborate on the origin of tasks within human-computer interaction (HCI) and define tasks' relationship to game terminology (game mechanics, goals, and actions). Our proposed framework draws on systemic-structural theory of activity to aid systematic analysis and exploration of game design by mapping gameplay to abstract core tasks. The framework contains four task tools, applicable when 1) uncovering design properties, 2) designing experimental manipulation, 3) creating behavioral measurements, and 4) describing gameplay in literature reviews of game genres and design techniques. We evaluated our framework as a lens to design purposeful games in three case studies within a scientific education. We invite researchers and practitioners to employ the framework as a microscope, to describe and design games rigorously.

Authors

Institutions

Publication Details

Journal
Proceedings of the ACM on Human-Computer Interaction
Published
2024-10-14
DOI
https://doi.org/10.1145/3677057
Citations
3
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
2.37
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Aiming, Pointing, Steering: A Core Task Analysis Framework for Gameplay

Hendrik Knoche, Bastian Ilsø Hougaard
3 citations
Proceedings of the ACM on Human-Computer Interaction
Educational Games and Gamification
2.37
article

Aiming, Pointing, Steering: A Core Task Analysis Framework for Gameplay

Hendrik Knoche, Bastian Ilsø Hougaard
article en
3 citations

Abstract

Underneath their compelling audiovisual surface, games require players to carry out mundane interaction work, such as pointing, typing, or steering. However, many of these underlying building blocks are not defined rigorously, hampering synthesis and analysis. We elaborate on the origin of tasks within human-computer interaction (HCI) and define tasks' relationship to game terminology (game mechanics, goals, and actions). Our proposed framework draws on systemic-structural theory of activity to aid systematic analysis and exploration of game design by mapping gameplay to abstract core tasks. The framework contains four task tools, applicable when 1) uncovering design properties, 2) designing experimental manipulation, 3) creating behavioral measurements, and 4) describing gameplay in literature reviews of game genres and design techniques. We evaluated our framework as a lens to design purposeful games in three case studies within a scientific education. We invite researchers and practitioners to employ the framework as a microscope, to describe and design games rigorously.

Proceedings of the ACM on Human-Computer InteractionVol. 8(CHI PLAY)
Aalborg University (DK)
Quality Education
Openalex Percentile: Top 11%
Educational Games and Gamification
2.37
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Aiming, Pointing, Steering: A Core Task Analysis Framework for Gameplay — Hendrik Knoche, Bastian Ilsø Hougaard · Proceedings of the ACM on Human-Computer Interaction (2024) | TGRS Research Map | TGRS