A Topic Modeling Approach Towards Understanding the Discourse between Religion and Videogames on Reddit

Today's videogames are often intertwined with profound religious narratives, content, characters, and artifacts - but how do player communities understand the role of religion in games, and what is the impression of believers on the use, portrayal, and representation of the religion they practice? This paper dives deep into this confluence by rigorously analyzing discussions from religion and videogame subreddits that often depict the most popular communication channel for their communities. Following topic modeling, we cluster posts and comments from the three major religious groups and the most popular related videogame subreddits, bringing forth representative cultural sentiments and patterns of players and religious stakeholders. Through this, we discovered 22 distinct sub-themes, further categorized into the three overarching themes of (a) Blasphemous Elements of Videogames, (b) Religion as a Design Space for Videogames, and (c) Videogames for Religious Education and Community Forming.

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Publication Details

Journal
Proceedings of the ACM on Human-Computer Interaction
Published
2024-10-14
DOI
https://doi.org/10.1145/3677054
Citations
2
Primary Topic
Media, Religion, Digital Communication
Type
article
Field-Weighted Citation Impact
8.43
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article

A Topic Modeling Approach Towards Understanding the Discourse between Religion and Videogames on Reddit

Sai Siddartha Maram, Magy Seif El‐Nasr, Johannes Pfau, Mansi Rajendra Kasar
2 citations
Proceedings of the ACM on Human-Computer Interaction
Media, Religion, Digital Communication
8.43
article

A Topic Modeling Approach Towards Understanding the Discourse between Religion and Videogames on Reddit

Sai Siddartha Maram, Magy Seif El‐Nasr, Johannes Pfau, Mansi Rajendra Kasar
article en
2 citations

Abstract

Today's videogames are often intertwined with profound religious narratives, content, characters, and artifacts - but how do player communities understand the role of religion in games, and what is the impression of believers on the use, portrayal, and representation of the religion they practice? This paper dives deep into this confluence by rigorously analyzing discussions from religion and videogame subreddits that often depict the most popular communication channel for their communities. Following topic modeling, we cluster posts and comments from the three major religious groups and the most popular related videogame subreddits, bringing forth representative cultural sentiments and patterns of players and religious stakeholders. Through this, we discovered 22 distinct sub-themes, further categorized into the three overarching themes of (a) Blasphemous Elements of Videogames, (b) Religion as a Design Space for Videogames, and (c) Videogames for Religious Education and Community Forming.

Proceedings of the ACM on Human-Computer InteractionVol. 8(CHI PLAY)
University of California, Santa Cruz (US), Utrecht University (NL), Indiana University Indianapolis (US), Indiana University – Purdue University Indianapolis (US)
Quality Education
Openalex Percentile: Top 3%
Media, Religion, Digital Communication
8.43
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