A Topic Modeling Approach Towards Understanding the Discourse between Religion and Videogames on Reddit
Today's videogames are often intertwined with profound religious narratives, content, characters, and artifacts - but how do player communities understand the role of religion in games, and what is the impression of believers on the use, portrayal, and representation of the religion they practice? This paper dives deep into this confluence by rigorously analyzing discussions from religion and videogame subreddits that often depict the most popular communication channel for their communities. Following topic modeling, we cluster posts and comments from the three major religious groups and the most popular related videogame subreddits, bringing forth representative cultural sentiments and patterns of players and religious stakeholders. Through this, we discovered 22 distinct sub-themes, further categorized into the three overarching themes of (a) Blasphemous Elements of Videogames, (b) Religion as a Design Space for Videogames, and (c) Videogames for Religious Education and Community Forming.
Authors
- Sai Siddartha Maram (ORCID: https://orcid.org/0000-0002-0415-3341)
- Magy Seif El‐Nasr (ORCID: https://orcid.org/0000-0002-7808-1686)
- Johannes Pfau (ORCID: https://orcid.org/0000-0002-8760-5023)
- Mansi Rajendra Kasar (ORCID: https://orcid.org/0000-0002-7018-9078)
Institutions
- University of California, Santa Cruz (US)
- Utrecht University (NL)
- Indiana University Indianapolis (US)
- Indiana University – Purdue University Indianapolis (US)
Publication Details
- Journal
- Proceedings of the ACM on Human-Computer Interaction
- Published
- 2024-10-14
- DOI
- https://doi.org/10.1145/3677054
- Citations
- 2
- Primary Topic
- Media, Religion, Digital Communication
- Type
- article
- Field-Weighted Citation Impact
- 8.43