"What a stupid way to do business": Towards an Understanding of Older Adults' Perceptions of Deceptive Patterns and Ways to Develop Resistance
There are growing efforts to reduce the harmful effects of deceptive patterns pervasively employed on e-commerce websites. However, efforts to produce new guidelines and introduce ethical design standards geared towards older adults have been limited. We investigate the potential of a serious game in fostering older adults' resilience against manipulative designs in e-commerce through two studies. First, a survey with older adults (N = 61), explored their attitudes towards deceptive patterns and identified characteristics influencing them. We then created a serious game, 'Shopopolis', to bolster older adults' resistance to manipulative designs online and evaluated its efficacy with older adults (N = 65). Our findings show that Shopopolis is a valuable tool for enhancing awareness, concern, and recognition skills related to e-commerce deceptive patterns. We discuss older adults' unique perspectives on deceptive patterns and consider how insights can shape the design of targeted protective measures like Shopopolis for older adults in e-commerce contexts.
Authors
- Aneesha Singh (ORCID: https://orcid.org/0000-0003-0835-5802)
- Kalya Win Aung
- Ewan Soubutts (ORCID: https://orcid.org/0000-0002-2018-0569)
Institutions
- London Centre for Nanotechnology (GB)
- University College London (GB)
Publication Details
- Journal
- Proceedings of the ACM on Human-Computer Interaction
- Published
- 2024-10-14
- DOI
- https://doi.org/10.1145/3677113
- Citations
- 6
- Primary Topic
- Technology Use by Older Adults
- Type
- article
- Field-Weighted Citation Impact
- 10.25
Funders
- Engineering and Physical Sciences Research Council