Folk Models of Loot Boxes in Video Games

Regulations require video games to provide transparency regarding loot box odds to keep players informed, leading many games to disclose probabilities in various ways; yet, the extent of players' comprehension of loot box mechanics remains unclear. We performed a content analysis on 80 online posts to understand players' perceptions of loot box odds in two popular video games (Genshin Impact and Honkai: Star Rail). We then conducted semi-structured interviews with 24 players to explore the causes of these folk models across more games. Utilizing a bottom-up open coding approach, we created a taxonomy of folk models players have about loot boxes. We found that participants generally possessed inaccurate mental models of how loot boxes work, and they wanted game companies to enhance loot box transparency in three areas of probability disclosures: granularity, longitude, and scope.

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Publication Details

Journal
Proceedings of the ACM on Human-Computer Interaction
Published
2024-10-14
DOI
https://doi.org/10.1145/3677072
Citations
2
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
2.26
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article

Folk Models of Loot Boxes in Video Games

Jinhe Wen, Haojian Jin, Lianrui Mu, Tauhidur Rahman et al.
2 citations
Proceedings of the ACM on Human-Computer Interaction
Digital Games and Media
2.26
article

Folk Models of Loot Boxes in Video Games

Jinhe Wen, Haojian Jin, Lianrui Mu, Tauhidur Rahman, Zhongyang Zhang, Tuan M. Tran
article en
2 citations

Abstract

Regulations require video games to provide transparency regarding loot box odds to keep players informed, leading many games to disclose probabilities in various ways; yet, the extent of players' comprehension of loot box mechanics remains unclear. We performed a content analysis on 80 online posts to understand players' perceptions of loot box odds in two popular video games (Genshin Impact and Honkai: Star Rail). We then conducted semi-structured interviews with 24 players to explore the causes of these folk models across more games. Utilizing a bottom-up open coding approach, we created a taxonomy of folk models players have about loot boxes. We found that participants generally possessed inaccurate mental models of how loot boxes work, and they wanted game companies to enhance loot box transparency in three areas of probability disclosures: granularity, longitude, and scope.

Proceedings of the ACM on Human-Computer InteractionVol. 8(CHI PLAY)
University of California San Diego (US), Zhejiang University (CN)
Openalex Percentile: Top 10%
Digital Games and Media
2.26
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Folk Models of Loot Boxes in Video Games — Jinhe Wen, Haojian Jin, et al. · Proceedings of the ACM on Human-Computer Interaction (2024) | TGRS Research Map | TGRS