Juicy Audio: Audio Designers' Conceptualization of the Term in Video Games
While juiciness in games has previously been explored in the context of visual embellishments, less is known about whether and how the concept is leveraged in the context of audio and sound design. In our work, we address this issue through in-depth interviews with twelve audio designers working in the games industry. Through thematic analysis and content analysis, we show that principles of juicy design also apply to audio and sound design, and that it is applied intentionally to improve player feedback and experience. On this basis, our work contributes a conceptual foundation for juicy audio in its key factors of emphasis/augmentation, cohesion/coherence, and synesthesia. We identify associated attributes and provide implications for the design of games that seek to leverage juicy audio as a means of improving player experience.
Authors
- Lennart E. Nacke (ORCID: https://orcid.org/0000-0003-4290-8829)
- Kieran Hicks (ORCID: https://orcid.org/0000-0002-6046-5454)
- Kathrin Gerling (ORCID: https://orcid.org/0000-0002-8449-6124)
- Katja Rogers (ORCID: https://orcid.org/0000-0002-5958-3576)
Institutions
- Karlsruhe Institute of Technology (DE)
- University of Waterloo (CA)
- University of Staffordshire (GB)
- Amsterdam University of the Arts (NL)
- University of Amsterdam (NL)
Publication Details
- Journal
- Proceedings of the ACM on Human-Computer Interaction
- Published
- 2024-10-14
- DOI
- https://doi.org/10.1145/3677084
- Citations
- 6
- Primary Topic
- Music Technology and Sound Studies
- Type
- article
- Field-Weighted Citation Impact
- 1.50
Funders
- Natural Sciences and Engineering Research Council of Canada
- Social Sciences and Humanities Research Council of Canada