Like It or Not: Exploring the Impact of (Dis)liked Background Music on Player Behavior and Experience

Entertainment media, including video games, utilize background music (BGM) to enhance ambiance and gameplay, with a growing trend of players replacing in-game audio with personal music for potentially improved gameplay. Yet, research has not systematically investigated the connection between liked or disliked BGM and player behavior and experience. With our work, we make this step by letting users play the popular and well-researched game Tetris with BGM of their choice, and go one step further by adding music to the game that they specifically dislike, as this direction has been neglected thus far, but could prove interesting to target certain player behavior or experience. In our lab-study (N=31) we found that liked BGM increased engagement with the game and enhanced player experience, while disliked music reduced immersion. These findings suggest that music preferences should be taken into greater account in game design, e.g. by offering more options for BGM customization.

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Publication Details

Journal
Proceedings of the ACM on Human-Computer Interaction
Published
2024-10-14
DOI
https://doi.org/10.1145/3677086
Citations
1
Primary Topic
Diverse Music Education Insights
Type
article
Field-Weighted Citation Impact
5.21
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article

Like It or Not: Exploring the Impact of (Dis)liked Background Music on Player Behavior and Experience

Maximilian Altmeyer, Marc Schubhan, Antonio Krüger, Sridhar Karra
1 citations
Proceedings of the ACM on Human-Computer Interaction
Diverse Music Education Insights
5.21
article

Like It or Not: Exploring the Impact of (Dis)liked Background Music on Player Behavior and Experience

Maximilian Altmeyer, Marc Schubhan, Antonio Krüger, Sridhar Karra
article en
1 citations

Abstract

Entertainment media, including video games, utilize background music (BGM) to enhance ambiance and gameplay, with a growing trend of players replacing in-game audio with personal music for potentially improved gameplay. Yet, research has not systematically investigated the connection between liked or disliked BGM and player behavior and experience. With our work, we make this step by letting users play the popular and well-researched game Tetris with BGM of their choice, and go one step further by adding music to the game that they specifically dislike, as this direction has been neglected thus far, but could prove interesting to target certain player behavior or experience. In our lab-study (N=31) we found that liked BGM increased engagement with the game and enhanced player experience, while disliked music reduced immersion. These findings suggest that music preferences should be taken into greater account in game design, e.g. by offering more options for BGM customization.

Proceedings of the ACM on Human-Computer InteractionVol. 8(CHI PLAY)
German Research Centre for Artificial Intelligence (DE), Hochschule für Technik und Wirtschaft des Saarlandes (DE), Saarland University (DE)
Openalex Percentile: Top 6%
Diverse Music Education Insights
5.21
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Like It or Not: Exploring the Impact of (Dis)liked Background Music on Player Behavior and Experience — Maximilian Altmeyer, Marc Schubhan, et al. · Proceedings of the ACM on Human-Computer Interaction (2024) | TGRS Research Map | TGRS