Like It or Not: Exploring the Impact of (Dis)liked Background Music on Player Behavior and Experience
Entertainment media, including video games, utilize background music (BGM) to enhance ambiance and gameplay, with a growing trend of players replacing in-game audio with personal music for potentially improved gameplay. Yet, research has not systematically investigated the connection between liked or disliked BGM and player behavior and experience. With our work, we make this step by letting users play the popular and well-researched game Tetris with BGM of their choice, and go one step further by adding music to the game that they specifically dislike, as this direction has been neglected thus far, but could prove interesting to target certain player behavior or experience. In our lab-study (N=31) we found that liked BGM increased engagement with the game and enhanced player experience, while disliked music reduced immersion. These findings suggest that music preferences should be taken into greater account in game design, e.g. by offering more options for BGM customization.
Authors
- Maximilian Altmeyer (ORCID: https://orcid.org/0000-0003-0279-5276)
- Marc Schubhan (ORCID: https://orcid.org/0000-0001-8132-2594)
- Antonio Krüger (ORCID: https://orcid.org/0000-0002-8055-8367)
- Sridhar Karra
Institutions
- German Research Centre for Artificial Intelligence (DE)
- Hochschule für Technik und Wirtschaft des Saarlandes (DE)
- Saarland University (DE)
Publication Details
- Journal
- Proceedings of the ACM on Human-Computer Interaction
- Published
- 2024-10-14
- DOI
- https://doi.org/10.1145/3677086
- Citations
- 1
- Primary Topic
- Diverse Music Education Insights
- Type
- article
- Field-Weighted Citation Impact
- 5.21