Learning from Users: Everyday Playful Interactions to Support Architectural Spatial Changes

While there's growing interest in eliciting situated playful interactions with technologies in different contexts, how these interactions might shape everyday spaces still needs to be fully explored. To address this gap, this article aims to guide the architectural spatial changes by exploring everyday playful interactions of technology-adopted users in domestic spaces. We present our contributions in a two-fold study: First, through an extensive diary study involving 13 technology-adopted residents in gated communities, where distinct boundaries offer increased opportunities for playful interactions, we identified four playful themes: (1) creating and expanding play-spaces, (2) balancing play and comfort, (3) intertwining imagination with spatial experience, and (4) gamifying household interactions. Secondly, by building on these themes, we outline three design implications to inform architectural design processes, aiming to translate everyday playful interactions into tangible spatial changes. These implications include adapting shape-changing and wearable technologies for playful flexibility, embedding new forms of communications within infrastructures, and turning homes into interactive entities with multi-sensory technologies. While these findings provide a starting point for exploring new architectural design possibilities in similar environments, further research with architects, policymakers, and design researchers in the Human-Computer Interaction (HCI) and Human-Building Interaction (HBI) fields is essential to actualizing these changes.

Authors

Institutions

Publication Details

Journal
Proceedings of the ACM on Human-Computer Interaction
Published
2024-10-14
DOI
https://doi.org/10.1145/3677085
Citations
5
Primary Topic
Innovative Human-Technology Interaction
Type
article
Field-Weighted Citation Impact
1.86
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Learning from Users: Everyday Playful Interactions to Support Architectural Spatial Changes

Cansu Çetin Er, Oğuzhan Özcan
5 citations
Proceedings of the ACM on Human-Computer Interaction
Innovative Human-Technology Interaction
1.86
article

Learning from Users: Everyday Playful Interactions to Support Architectural Spatial Changes

Cansu Çetin Er, Oğuzhan Özcan
article en
5 citations

Abstract

While there's growing interest in eliciting situated playful interactions with technologies in different contexts, how these interactions might shape everyday spaces still needs to be fully explored. To address this gap, this article aims to guide the architectural spatial changes by exploring everyday playful interactions of technology-adopted users in domestic spaces. We present our contributions in a two-fold study: First, through an extensive diary study involving 13 technology-adopted residents in gated communities, where distinct boundaries offer increased opportunities for playful interactions, we identified four playful themes: (1) creating and expanding play-spaces, (2) balancing play and comfort, (3) intertwining imagination with spatial experience, and (4) gamifying household interactions. Secondly, by building on these themes, we outline three design implications to inform architectural design processes, aiming to translate everyday playful interactions into tangible spatial changes. These implications include adapting shape-changing and wearable technologies for playful flexibility, embedding new forms of communications within infrastructures, and turning homes into interactive entities with multi-sensory technologies. While these findings provide a starting point for exploring new architectural design possibilities in similar environments, further research with architects, policymakers, and design researchers in the Human-Computer Interaction (HCI) and Human-Building Interaction (HBI) fields is essential to actualizing these changes.

Proceedings of the ACM on Human-Computer InteractionVol. 8(CHI PLAY)
Koç University (TR), Arçelik (Turkey) (TR)
Industry, innovation and infrastructure
Openalex Percentile: Top 14%
Innovative Human-Technology Interaction
1.86
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Learning from Users: Everyday Playful Interactions to Support Architectural Spatial Changes — Cansu Çetin Er, Oğuzhan Özcan · Proceedings of the ACM on Human-Computer Interaction (2024) | TGRS Research Map | TGRS