Disengagement From Games: Characterizing the Experience and Process of Exiting Play Sessions

The games research community has developed substantial knowledge on designing engaging experiences that draw players in. Surprisingly, less is known about player disengagement, with existing work predominantly addressing disengagement from the perspective of problematic play, and research exploring player disengagement from a constructive designer perspective is lacking. In this paper, we address this gap and argue that disengagement from games should be constructively designed, allowing players to exit play sessions in a self-determined way. Following a two-phase research approach that combines an interview study ( n =16) with a follow-up online survey ( n =111), we systematically analyze player perspectives on exiting play sessions. Our work expands the existing notion of disengagement through a characterization of exit experiences, a lens on disengagement as a process, and points for reflection for the design of games that seek to address player disengagement in a constructive way.

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Publication Details

Journal
Proceedings of the ACM on Human-Computer Interaction
Published
2024-10-14
DOI
https://doi.org/10.1145/3677066
Citations
12
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
9.49

Funders

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article

Disengagement From Games: Characterizing the Experience and Process of Exiting Play Sessions

Max V. Birk, Dmitry Alexandrovsky, Kathrin Gerling, Meshaiel M. Alsheail et al.
12 citations
Proceedings of the ACM on Human-Computer Interaction
Educational Games and Gamification
9.49
article

Disengagement From Games: Characterizing the Experience and Process of Exiting Play Sessions

Max V. Birk, Dmitry Alexandrovsky, Kathrin Gerling, Meshaiel M. Alsheail, Merlin Steven Opp, Christopher Benjamin Hahn
article en
12 citations

Abstract

The games research community has developed substantial knowledge on designing engaging experiences that draw players in. Surprisingly, less is known about player disengagement, with existing work predominantly addressing disengagement from the perspective of problematic play, and research exploring player disengagement from a constructive designer perspective is lacking. In this paper, we address this gap and argue that disengagement from games should be constructively designed, allowing players to exit play sessions in a self-determined way. Following a two-phase research approach that combines an interview study ( n =16) with a follow-up online survey ( n =111), we systematically analyze player perspectives on exiting play sessions. Our work expands the existing notion of disengagement through a characterization of exit experiences, a lens on disengagement as a process, and points for reflection for the design of games that seek to address player disengagement in a constructive way.

Proceedings of the ACM on Human-Computer InteractionVol. 8(CHI PLAY)
Karlsruhe Institute of Technology (DE), Eindhoven University of Technology (NL)
Bundesministerium für Bildung und Forschung
Openalex Percentile: Top 2%
Educational Games and Gamification
9.49
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