How To Tame a Toxic Player? A Systematic Literature Review on Intervention Systems for Toxic Behaviors in Online Video Games

Toxic behavior is known to cause harm in online games. Players regularly experience negative, hateful, or inappropriate behavior. Interventions, such as banning players or chat message filtering, can help combat toxicity but are not widely available or even comprehensively studied regarding their approaches and evaluations. We conducted a systematic literature review that provides insights into the current state of interventions literature, outlining their strengths and shortcomings. We identified 36 interventions and qualitatively analyzed their approaches. We describe the types of toxicity being addressed, the entities through which they act, the methods used by intervention systems, and how they are evaluated. Our results provide guidance for future interventions, outlining a design space based on known systems. Furthermore, our findings highlight gaps in the literature, e.g., a sparsity of empirical evaluations, and underexplored areas in the design space, enabling researchers to explore novel directions for future interventions.

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Publication Details

Journal
Proceedings of the ACM on Human-Computer Interaction
Published
2024-10-14
DOI
https://doi.org/10.1145/3677080
Citations
24
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
27.17
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article

How To Tame a Toxic Player? A Systematic Literature Review on Intervention Systems for Toxic Behaviors in Online Video Games

Regan L. Mandryk, Remco C. Veltkamp, Julian Frommel, Michel Wijkstra et al.
24 citations
Proceedings of the ACM on Human-Computer Interaction
Digital Games and Media
27.17
article

How To Tame a Toxic Player? A Systematic Literature Review on Intervention Systems for Toxic Behaviors in Online Video Games

Regan L. Mandryk, Remco C. Veltkamp, Julian Frommel, Michel Wijkstra, Katja Rogers
article en
24 citations

Abstract

Toxic behavior is known to cause harm in online games. Players regularly experience negative, hateful, or inappropriate behavior. Interventions, such as banning players or chat message filtering, can help combat toxicity but are not widely available or even comprehensively studied regarding their approaches and evaluations. We conducted a systematic literature review that provides insights into the current state of interventions literature, outlining their strengths and shortcomings. We identified 36 interventions and qualitatively analyzed their approaches. We describe the types of toxicity being addressed, the entities through which they act, the methods used by intervention systems, and how they are evaluated. Our results provide guidance for future interventions, outlining a design space based on known systems. Furthermore, our findings highlight gaps in the literature, e.g., a sparsity of empirical evaluations, and underexplored areas in the design space, enabling researchers to explore novel directions for future interventions.

Proceedings of the ACM on Human-Computer InteractionVol. 8(CHI PLAY)
Utrecht University (NL), University of Victoria (CA), University of Amsterdam (NL)
Peace, Justice and strong institutions
Openalex Percentile: Top 0%
Digital Games and Media
27.17
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How To Tame a Toxic Player? A Systematic Literature Review on Intervention Systems for Toxic Behaviors in Online Video Games — Regan L. Mandryk, Remco C. Veltkamp, et al. · Proceedings of the ACM on Human-Computer Interaction (2024) | TGRS Research Map | TGRS