Towards Democratisation of Games User Research: Exploring Playtesting Challenges of Indie Video Game Developers

Playtesting is a games user research (GUR) method used to evaluate design decisions based on feedback gathered from players with the goal to improve player experience. HCI games research has been actively working on and promoting best practices in GUR. However, these practices often require resources, knowledge and expertise, which are not readily available for indie video games developers. Thus, to better understand how GUR can support these developers, we conducted an interview study with 13 indie games professionals to learn about their practices and the challenges they face when doing playtesting. We report on the key findings from this study, including challenges with finding appropriate participants and handling the data from playtests. We provide a discussion of how existing GUR practices can be adapted and what HCI games research can do to help mitigate these challenges to make playtesting more accessible and impactful to indie video games developers.

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Publication Details

Journal
Proceedings of the ACM on Human-Computer Interaction
Published
2024-10-14
DOI
https://doi.org/10.1145/3677108
Citations
2
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
1.58
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article

Towards Democratisation of Games User Research: Exploring Playtesting Challenges of Indie Video Game Developers

Elisa D. Mekler, Alena Denisova, Pejman Mirza-Babaei, Steve Bromley
2 citations
Proceedings of the ACM on Human-Computer Interaction
Educational Games and Gamification
1.58
article

Towards Democratisation of Games User Research: Exploring Playtesting Challenges of Indie Video Game Developers

Elisa D. Mekler, Alena Denisova, Pejman Mirza-Babaei, Steve Bromley
article en
2 citations

Abstract

Playtesting is a games user research (GUR) method used to evaluate design decisions based on feedback gathered from players with the goal to improve player experience. HCI games research has been actively working on and promoting best practices in GUR. However, these practices often require resources, knowledge and expertise, which are not readily available for indie video games developers. Thus, to better understand how GUR can support these developers, we conducted an interview study with 13 indie games professionals to learn about their practices and the challenges they face when doing playtesting. We report on the key findings from this study, including challenges with finding appropriate participants and handling the data from playtests. We provide a discussion of how existing GUR practices can be adapted and what HCI games research can do to help mitigate these challenges to make playtesting more accessible and impactful to indie video games developers.

Proceedings of the ACM on Human-Computer InteractionVol. 8(CHI PLAY)
Ontario Tech University (CA), University of York (GB), IT University of Copenhagen (DK)
Openalex Percentile: Top 15%
Educational Games and Gamification
1.58
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