Understanding Expressions of Self-Determination Theory in the Evaluation of IDEA-Themed VR Storytelling

This study investigates how prior experiences (personal or a close other’s) influence individuals’ engagement with virtual reality (VR) stories designed to promote understanding and foster prosocial behavior. Integrating self-determination theory and self–other overlap, we conducted an experimental mixed-method study with 35 participants who experienced three VR stories focused on inclusion, diversity, equity, and accessibility (IDEA): living with Alzheimer’s, blindness, and in a refugee camp. Findings indicate that while participants felt some autonomy with the VR headset, they experienced a lack of autonomy, competence, and relatedness in the storytelling. Participants engaged in perspective-taking but often thought about those close to them who had similar experiences rather than themselves. Thus, a close other’s experience affected whether people engaged in perspective-taking. However, prior experience with IDEA topics did not predict cognitive effort, indicating that individuals with such experience do not exert more cognitive effort than those without it. Additionally, cognitive effort did not predict prosocial attitudes or behaviors. This study highlights the complexities of how previous experiences affect engagement with IDEA-centered VR, perspective-taking, and cognitive effort and suggests directions for future research.

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Publication Details

Journal
Media and Communication
Published
2024-10-14
DOI
https://doi.org/10.17645/mac.8601
Citations
2
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.74

Funders

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article

Understanding Expressions of Self-Determination Theory in the Evaluation of IDEA-Themed VR Storytelling

Kandice N. Green, T. Makana Chock, Heejae Lee, Shengjie Yao et al.
2 citations
Media and Communication
Virtual Reality Applications and Impacts
0.74
article

Understanding Expressions of Self-Determination Theory in the Evaluation of IDEA-Themed VR Storytelling

Kandice N. Green, T. Makana Chock, Heejae Lee, Shengjie Yao, Lyndsay Michalik Gratch, David Peters
article en
2 citations

Abstract

This study investigates how prior experiences (personal or a close other’s) influence individuals’ engagement with virtual reality (VR) stories designed to promote understanding and foster prosocial behavior. Integrating self-determination theory and self–other overlap, we conducted an experimental mixed-method study with 35 participants who experienced three VR stories focused on inclusion, diversity, equity, and accessibility (IDEA): living with Alzheimer’s, blindness, and in a refugee camp. Findings indicate that while participants felt some autonomy with the VR headset, they experienced a lack of autonomy, competence, and relatedness in the storytelling. Participants engaged in perspective-taking but often thought about those close to them who had similar experiences rather than themselves. Thus, a close other’s experience affected whether people engaged in perspective-taking. However, prior experience with IDEA topics did not predict cognitive effort, indicating that individuals with such experience do not exert more cognitive effort than those without it. Additionally, cognitive effort did not predict prosocial attitudes or behaviors. This study highlights the complexities of how previous experiences affect engagement with IDEA-centered VR, perspective-taking, and cognitive effort and suggests directions for future research.

Media and CommunicationVol. 12
Sam Houston State University (US), Syracuse University (US)
Syracuse University
Reduced inequalities
Openalex Percentile: Top 27%
Virtual Reality Applications and Impacts
0.74
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