A Case Study on FPS Game Customization Based on Asset Replacement for Child Appropriateness
In recent years, with the decreasing costs of Virtual Reality equipment, some first-person shooter (FPS) video games have employed this technology to provide greater immersion for players, but they rarely offer experiences appropriate for children. This work explores the customization of a first-person shooter video game in Virtual Reality by changing its visual and sound assets and the behavior of weapons shots to make it suitable for a younger age group.
Authors
- Joaquim Bento Cavalcante-Neto (ORCID: https://orcid.org/0000-0003-1143-6662)
- Allan Costa Gomes (ORCID: https://orcid.org/0000-0001-8942-1730)
- Creto Augusto Vidal (ORCID: https://orcid.org/0000-0002-0857-6333)
- Antônio José Melo Leite (ORCID: https://orcid.org/0000-0002-5061-1489)
- Ícaro da Silva Barbosa
- Diego Caracas Mendes
- Elisabete Rodrigues (ORCID: https://orcid.org/0000-0002-8404-1103)
Institutions
- United Food and Commercial Workers (US)
Publication Details
- Published
- 2024-09-30
- DOI
- https://doi.org/10.5753/svr_estendido.2024.244706
- Primary Topic
- Color perception and design
- Type
- article
- Field-Weighted Citation Impact
- 0.00