Virtual Reality in Astronomical Education: Improving the Understanding of Eclipses with Interactive Simulations

The teaching of astronomical concepts, such as eclipses, faces challenges due to their complexity and the difficulty of spatial visualization. This research proposes the use of Virtual Reality (VR) to enhance the understanding of these phenomena. An immersive virtual environment was developed, allowing users to explore accurate simulations of solar eclipses. The approach involves the customization of celestial models, integration into a VR editor (Universal), and execution of the simulations on HMDs (Universal Runner). The paper also discusses future advancements, such as the inclusion of new scenarios and the automation of experiences, aiming to improve interactive learning.

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Published
2024-09-30
DOI
https://doi.org/10.5753/svr_estendido.2024.244743
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
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article

Virtual Reality in Astronomical Education: Improving the Understanding of Eclipses with Interactive Simulations

Joaquim Bento Cavalcante-Neto, Allan Costa Gomes, Creto Augusto Vidal, João P. Neto et al.
Educational Games and Gamification
article

Virtual Reality in Astronomical Education: Improving the Understanding of Eclipses with Interactive Simulations

Joaquim Bento Cavalcante-Neto, Allan Costa Gomes, Creto Augusto Vidal, João P. Neto, Antônio José Melo Leite, Gabriel Paillard, Ana Cesarina de Oliveira Carneiro
article en

Abstract

The teaching of astronomical concepts, such as eclipses, faces challenges due to their complexity and the difficulty of spatial visualization. This research proposes the use of Virtual Reality (VR) to enhance the understanding of these phenomena. An immersive virtual environment was developed, allowing users to explore accurate simulations of solar eclipses. The approach involves the customization of celestial models, integration into a VR editor (Universal), and execution of the simulations on HMDs (Universal Runner). The paper also discusses future advancements, such as the inclusion of new scenarios and the automation of experiences, aiming to improve interactive learning.

United Food and Commercial Workers (US)
Quality Education
Openalex Percentile: Top 78%
Educational Games and Gamification
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