Virtual Reality and Eye Tracking in Usability Testing for Industry 4.0

Virtual reality has emerged as one of the most promising technologies in the context of Industry 4.0. With technological advancements, there is a notable need to modify usability testing in industrial processes to be more practical, safe, and cost-effective, with virtual reality being a key solution. Virtual reality provides a sophisticated solution to these challenges. This work describes the development of a virtual reality-based environment to analyze eye-tracking data in the context of industrial usability testing. To this end, tests were conducted using the PICO 4 Enterprise headset, analyzing user attention in a simulated environment created in Unreal Engine.

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Published
2024-09-30
DOI
https://doi.org/10.5753/svr_estendido.2024.244749
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00

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article

Virtual Reality and Eye Tracking in Usability Testing for Industry 4.0

Ingrid Winkler, Felipe Leão, Rafael Miguez, Gabriel de Brito
Virtual Reality Applications and Impacts
article

Virtual Reality and Eye Tracking in Usability Testing for Industry 4.0

Ingrid Winkler, Felipe Leão, Rafael Miguez, Gabriel de Brito
article en

Abstract

Virtual reality has emerged as one of the most promising technologies in the context of Industry 4.0. With technological advancements, there is a notable need to modify usability testing in industrial processes to be more practical, safe, and cost-effective, with virtual reality being a key solution. Virtual reality provides a sophisticated solution to these challenges. This work describes the development of a virtual reality-based environment to analyze eye-tracking data in the context of industrial usability testing. To this end, tests were conducted using the PICO 4 Enterprise headset, analyzing user attention in a simulated environment created in Unreal Engine.

Serviço Nacional de Aprendizagem Industrial (BR)
SENAI CIMATEC, Conselho Nacional de Desenvolvimento Científico e Tecnológico, Fundação de Amparo à Pesquisa do Estado da Bahia
Industry, innovation and infrastructure
Openalex Percentile: Top 82%
Virtual Reality Applications and Impacts
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Virtual Reality and Eye Tracking in Usability Testing for Industry 4.0 — Ingrid Winkler, Felipe Leão, et al. · (2024) | TGRS Research Map | TGRS