Zeroth-Order Learning in Continuous Games via Residual Pseudogradient Estimates

A variety of practical problems can be modeled by the decision-making process in multiplayer games where a group of self-interested players aim at optimizing their own local objectives, while the objectives depend on the actions taken by others. The local gradient information of each player, essential in implementing algorithms for finding game solutions, is all too often unavailable. In this article, we focus on designing solution algorithms for multiplayer games using bandit feedback, i.e., the only available feedback at each player's disposal is the realized objective values. To tackle the issue of large variances in the existing bandit learning algorithms with a single oracle call, we propose two algorithms by integrating the residual feedback scheme into single-call extragradient methods. Subsequently, we show that the actual sequences of play can converge almost surely to a critical point if the game is pseudomonotone plus and characterize the convergence rate to the critical point when the game is strongly pseudomonotone. The ergodic convergence rates of the generated sequences in monotone games are also investigated as a supplement. Finally, the validity of the proposed algorithms is further verified via numerical examples.

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Publication Details

Journal
IEEE Transactions on Automatic Control
Published
2024-10-14
DOI
https://doi.org/10.1109/tac.2024.3479874
Citations
3
Primary Topic
Fuzzy Systems and Optimization
Type
article
Field-Weighted Citation Impact
1.42
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article

Zeroth-Order Learning in Continuous Games via Residual Pseudogradient Estimates

Yuanhanqing Huang, Jianghai Hu
3 citations
IEEE Transactions on Automatic Control
Fuzzy Systems and Optimization
1.42
article

Zeroth-Order Learning in Continuous Games via Residual Pseudogradient Estimates

Yuanhanqing Huang, Jianghai Hu
article en
3 citations

Abstract

A variety of practical problems can be modeled by the decision-making process in multiplayer games where a group of self-interested players aim at optimizing their own local objectives, while the objectives depend on the actions taken by others. The local gradient information of each player, essential in implementing algorithms for finding game solutions, is all too often unavailable. In this article, we focus on designing solution algorithms for multiplayer games using bandit feedback, i.e., the only available feedback at each player's disposal is the realized objective values. To tackle the issue of large variances in the existing bandit learning algorithms with a single oracle call, we propose two algorithms by integrating the residual feedback scheme into single-call extragradient methods. Subsequently, we show that the actual sequences of play can converge almost surely to a critical point if the game is pseudomonotone plus and characterize the convergence rate to the critical point when the game is strongly pseudomonotone. The ergodic convergence rates of the generated sequences in monotone games are also investigated as a supplement. Finally, the validity of the proposed algorithms is further verified via numerical examples.

IEEE Transactions on Automatic ControlVol. 70(4)
Purdue University West Lafayette (US)
Openalex Percentile: Top 17%
Fuzzy Systems and Optimization
1.42
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Zeroth-Order Learning in Continuous Games via Residual Pseudogradient Estimates — Yuanhanqing Huang, Jianghai Hu · IEEE Transactions on Automatic Control (2024) | TGRS Research Map | TGRS