The repugnant resolution: has Coghlan & Cox resolved the Gamer’s Dilemma?
Abstract Coghlan and Cox (Between death and suffering: Resolving the gamer’s dilemma. Ethics and Information Technology ) offer a new resolution to the Gamer’s Dilemma (Luck, The Gamer’s Dilemma. Ethics and Information Technology ). They argue that, while it is fitting for a person committing virtual child molestation to feel self-repugnance, it is not fitting for a person committing virtual murder to feel the same, and the fittingness of this feeling indicates each act’s moral permissibility. The aim of this paper is to determine whether this resolution – the repugnant resolution – successfully resolves the Gamer’s Dilemma. We argue that it does not.
Authors
- Thomas Montefiore (ORCID: https://orcid.org/0000-0003-2153-7926)
- Morgan Luck (ORCID: https://orcid.org/0000-0002-2452-5560)
Institutions
- Charles Sturt University (AU)
- Macquarie University (AU)
Publication Details
- Journal
- Ethics and Information Technology
- Published
- 2024-10-12
- DOI
- https://doi.org/10.1007/s10676-024-09807-0
- Citations
- 1
- Primary Topic
- Digital Games and Media
- Type
- article
- Field-Weighted Citation Impact
- 1.13
Funders
- Macquarie University