The repugnant resolution: has Coghlan & Cox resolved the Gamer’s Dilemma?

Abstract Coghlan and Cox (Between death and suffering: Resolving the gamer’s dilemma. Ethics and Information Technology ) offer a new resolution to the Gamer’s Dilemma (Luck, The Gamer’s Dilemma. Ethics and Information Technology ). They argue that, while it is fitting for a person committing virtual child molestation to feel self-repugnance, it is not fitting for a person committing virtual murder to feel the same, and the fittingness of this feeling indicates each act’s moral permissibility. The aim of this paper is to determine whether this resolution – the repugnant resolution – successfully resolves the Gamer’s Dilemma. We argue that it does not.

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Publication Details

Journal
Ethics and Information Technology
Published
2024-10-12
DOI
https://doi.org/10.1007/s10676-024-09807-0
Citations
1
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
1.13

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article

The repugnant resolution: has Coghlan & Cox resolved the Gamer’s Dilemma?

Thomas Montefiore, Morgan Luck
1 citations
Ethics and Information Technology
Digital Games and Media
1.13
article

The repugnant resolution: has Coghlan & Cox resolved the Gamer’s Dilemma?

Thomas Montefiore, Morgan Luck
article en
1 citations

Abstract

Abstract Coghlan and Cox (Between death and suffering: Resolving the gamer’s dilemma. Ethics and Information Technology ) offer a new resolution to the Gamer’s Dilemma (Luck, The Gamer’s Dilemma. Ethics and Information Technology ). They argue that, while it is fitting for a person committing virtual child molestation to feel self-repugnance, it is not fitting for a person committing virtual murder to feel the same, and the fittingness of this feeling indicates each act’s moral permissibility. The aim of this paper is to determine whether this resolution – the repugnant resolution – successfully resolves the Gamer’s Dilemma. We argue that it does not.

Ethics and Information TechnologyVol. 26(4)
Charles Sturt University (AU), Macquarie University (AU)
Macquarie University
Peace, Justice and strong institutions
Openalex Percentile: Top 16%
Digital Games and Media
1.13
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