Metaverse risks and harms among US youth: Experiences, gender differences, and prevention and response measures

Research indicates that participation in metaverse environments and with virtual reality (VR) is increasing among younger populations, and that youth may be the primary drivers of widespread adoption of these technologies. This will more readily happen if their experiences are safe, secure, and positive. We analyze data from a nationally representative sample of 5005, 13- to 17-year-olds in the United States to measure their experiences of 12 specific harms on VR platforms, and which protective strategies they employed to prevent or respond to them. Girls were more likely to be sexually harassed and to experience grooming/predatory behavior, and were more likely to have been targeted specifically because of their gender. Finally, girls were more likely to engage in some specific protective measures online, but overall both boys and girls use platform safety mechanisms infrequently. We discuss enhancements in policy, content moderation, and feature sets that can serve to better safeguard youth in the metaverse.

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Publication Details

Journal
New Media & Society
Published
2024-10-12
DOI
https://doi.org/10.1177/14614448241284413
Citations
6
Primary Topic
Bullying, Victimization, and Aggression
Type
article
Field-Weighted Citation Impact
3.86
Controls
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article

Metaverse risks and harms among US youth: Experiences, gender differences, and prevention and response measures

Justin W. Patchin, Sameer Hinduja
6 citations
New Media & Society
Bullying, Victimization, and Aggression
3.86
article

Metaverse risks and harms among US youth: Experiences, gender differences, and prevention and response measures

Justin W. Patchin, Sameer Hinduja
article en
6 citations

Abstract

Research indicates that participation in metaverse environments and with virtual reality (VR) is increasing among younger populations, and that youth may be the primary drivers of widespread adoption of these technologies. This will more readily happen if their experiences are safe, secure, and positive. We analyze data from a nationally representative sample of 5005, 13- to 17-year-olds in the United States to measure their experiences of 12 specific harms on VR platforms, and which protective strategies they employed to prevent or respond to them. Girls were more likely to be sexually harassed and to experience grooming/predatory behavior, and were more likely to have been targeted specifically because of their gender. Finally, girls were more likely to engage in some specific protective measures online, but overall both boys and girls use platform safety mechanisms infrequently. We discuss enhancements in policy, content moderation, and feature sets that can serve to better safeguard youth in the metaverse.

New Media & SocietyVol. 28(1)
University of Wisconsin–Eau Claire (US), Florida Atlantic University (US)
Gender equality
Openalex Percentile: Top 7%
Bullying, Victimization, and Aggression
3.86
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